Nomad Style Dwarf Fortress aka the Armok-regon Trail
ok so kinda feel like I hit a point with Dwarf fortress where my DF50 forts aren’t stationary in two different ways. one a mobile land mass which picks up and lifts the site across the world, and the other is the entire fort citizens just open to walking away and explore the world... the nomadic fort set up is a bit tricky and possibly requires more trusting DF to load in the next part of the fort(as it’s expanding the fort size by messing with it’s global x and y coords) than freely writing a script that automatically does it but it allows one to at least navigate around a 17x17 fort site... slowly with potential chance of losing someone in the travels. which in my poking around DF with Dfhack I felt this is probably closer to adv mode than the void fort antics I was previously getting into... where I felt like the void fort stuff was more boat/ship like with having a mobile chunk of space you could mess with and store stuff on.
(I don’t know why I keep engraving a wall when waiting for the map to update probably success bias.) that said combining both the mobile land mass with extending the site outside of it’s original embark size has led to an interesting experience of finally getting void forts to interact with larger pre-gen sites with out heavy memory use.. and learning you can store drinks offsite and unretire and just move over to the spot you last place them.
looking back this stuff was present in the older versions but I was too focus on adv mode to possibly realize what was happening. currently researching what one could do with this and what stories could be told through it













