workknight void fort doodle
of a dead goblin snatcher unable to join the skeleton workforce.

seen from Malaysia
seen from Spain
seen from United States
seen from Netherlands
seen from United States
seen from Australia
seen from United States

seen from Maldives
seen from United States
seen from Yemen
seen from China
seen from China
seen from Netherlands
seen from United States
seen from Germany

seen from Australia
seen from Maldives
seen from United Arab Emirates
seen from United States

seen from United States
workknight void fort doodle
of a dead goblin snatcher unable to join the skeleton workforce.
ok there something thrilling watching a doctor in Dwarf fortress operate on a resurrected corpse, and having said corpse die mid surgery and get prop back up with more resurrection so the operation could continue.
though this experience was done with the manual necromancy dfhack scripts I made... and force petitioning the antperson every time they died so that the goblins from this custom goblin entity I'm playing on would drag the antperson to a room to operate and treat the wounds.
Thinking about Dwarf fortress during 2023
so kinda been playing Oregon trail Dwarf fortress edition for most of the DF50 experience. the mix of either void fort and just nomad had squeeze some fun out of an adventure mode-less series of updates. do wish the animal entity token stuff didn't make non sapient beings or animal entity folks you embark with not start with a historical figure and or a noble position... really limits what you could do with that stuff. though did learn some stuff about mapping layouts and world grid a bit. still found the way I got a mountainhome via just taking the throne to the queen than having the queen arrive to the site was fun.
getting necromancy to work as a ritual using dfhack scripts hooked into DF's cursed tomb mechanics open up some interesting playstyles with the undead and the woes of seeing a mangled unusable corpse.
the wagon storage scripts I made for nomad really did just streamline the stockpile stuff down to a 'I don't mess with stockpiles outside of using food stockpiles to store food in barrels then stuff the stuff back on to the wagon' which adds some fun to if the food goes bad on the trip do to improper storage. ramble aside it was interesting to see how the game change over time and how much stay the same when you explore the outskirts of just the single game mode.
ok so my current fort I'm messing around with is one with the set goal to resurrect a bunch of dead folks using this custom dfhack script that dips into curse tomb mechanics to tap into the revive and reanimate interactions. a bit more in depth in the read more
So currently working on a project where I taken this Minotaur and send them through hell with a nomad wagon with the task of hauling an Adamantine throne to some queen. it was at this moment I realize how far the queen is from the minotaur's lair well this going to be a fun run. Oh yeah another fun note due to how nomad keeps revealing tiles being in hell and having the adamantine tubes be reveal causes a wave of demons to pop up (usually it happens once if there already an wave of demons that spawn from that event and doesn't spawn another wave for each hole... but from what I seen if there's no other tube revealed or 'breached' the game will breach the next one and spawn in more fiends so it not just a one time deal.)
necrofort woes, when you order bone bolts to be made and realize which bones you're using.
here's a doodle of this mongoose fiend that I saw when I took control of this fortress via dfhack more of my thoughts behind the read more
Ok so finally finish that helmad run I started a few days ago. the Minotaur has finally arrived at the Dwarven queen's fort from hell and had delivered the Adamantine throne