a follow up on the nomadic hermit-like fort: one trek away from the main base lair has led to me not picking up an anvil thus left the two travelers with no means of metal crafting... until I point them back to gather an anvil or I find a dwarven site that does have one.
was a bit inspired to draw a picture about Muthkat and Aquiya with the punchline shifting after some fact checking.
so these two are just living in a human town settling into a quiet life.
so playing the new df50.14 update with this pure cleansed werebeast fort mod this time slightly on top of deon's genesis mod so far so good with the fort having gotten a hang with 'not having the main fort run out to assist with the migrants and only going in to scoop the wounded when everyone calm down this led to a pack of camels and dromedary to turn into a creature from the 'local population heroes' pool which I now realize includes experiments so I decided to draw the 'well the experiment often takes some traits from the original experimented concept' design plan I had with experiments and slap on 'but what if someone transform into one?' so here's this feathery camel-like goblin-kinda hybrid being.
oh and here's the non-camel version
any way this does make it so I could potentially end up with some wilder transformations with this custom mod if I play with different mod packs that adds more playable adv mode creatures.