Hi. I've just finished reading Goldmage (I really like your writing, by the way), and I'm curious how you got the idea for the story and how you decided what the sorts of magic in it would be? Is the answer clear enough for you to explain?
Goldmage came to me in a dream! Two dreams specifically - the scene where Meea is fleeing the palace and the scene where Wiar says “stop me” were separate dreams, years apart, which I eventually wove together into a connected plot and single setting.
I don’t remember most of the details of developing the magic system except that I did particularly want to have magic that was costly, not D&D-style spells-per-day use-limited, not pain-limited the way some kinds of magic in glowfic are, and not abstractly education- or g-factor-limited in a way that’s hard to viscerally impart to the reader (”and then so-and-so studied for 16 hours, which is a large number, to produce the spell which took one paragraph to solve the problem”). Nor did I want to be vague about how costly magic was, or go with the Harry Potter fanon solution of “exhaustion” (the fact that fanon has converged on this despite there being no canonical indication that wanded magic is use limited at all is I think a token of how important throttling any really good magic can be to plotting).
I knew from Dream #1 that there was “gold magic” which did stopped time. It did stopped time and the character was still in a terrible hurry.
So I gave her a price and I came up with other things that would be useful/make sense in context of Dream #2, and gave them prices, and scattered broken mages across the landscape so that my time mage could be desperately urgent about every minute of her life and that would make sense.