does anybody want to hear my unhinged rant about matthas and evander's character questlines if they were veilguard companions

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does anybody want to hear my unhinged rant about matthas and evander's character questlines if they were veilguard companions
One day I'll play a Bioware game all the way through without reloading every fifteen seconds to test out all the conversation options. Today is not that day.
My problem with video game dialogue trees is I’m too trusting that everyone involved has good communication skills and wants everything to work out.
Option: don’t tell him
My interpretation: I don’t mean to be rude, but I’m not comfortable talking about this- it’s not my secret to share and I need to respect my employer.
Character’s: You’re an untrustworthy bastard and you won’t get anything from me!
And then I have to kill all the NPCs because everyone got angry and three quest zones later I’m trying to talk to the mayor but he won’t see me because I killed his goons that one time and I’m just shouting at the screen “no I didn’t mean to I meant to use I Statements it’s not my fault Geralt never read a Buzzfeed article about successful conflict resolution please don’t stab me nooooo”
It’s dialogue tree week
We’re hoping to get a good chunk of the dialogue in this week while I continue to art and code it out.
I wish I could place the first time I heard this argument: dialogue trees make for a poor simulation of romance. That they imply, by their very structure, that romantic interaction is nothing more than a matter of giving the right set of inputs; of pulling the correct levers. That, therefore, dialogue trees are only capable of presenting romance as coercive or manipulative in nature. Dante Douglas burns about 1500 words reiterating the idea here, but it still reads as exactly as half-baked as every other time I’ve heard it.
Anyone know a good tool for writing dialogue trees?