The Great Resignation
The two most common questions I get about this cartoon are:
1: Did anyone complain about it? 2: Are you going to talk about your current company?
The answer to both questions is: yes.
And to the follow-up question: when? The answer was: when I’m no longer working there.
So rejoice, everyone: it’s already happened.
I handed in my resignation a few weeks ago, and I no longer work there. I’m taking a break from the industry, and will spend some time making comics and studying. Recharge my depleted batteries, get back my joy of working, put something out there I’m proud of for a change.
So, are we getting those stories now? Hell no! Not yet, anyway.
This cartoon is meant to be a memoir, not a reckoning. I’m not doing this to even a score. I’m doing this to have fun. If I had fun doing my job, I may not have come up with the idea of this. I would be making games, instead of making jokes about it. So actually, I should be grateful to my (now former) bosses for making it possible.
So yes, this chapter I’m closing now after almost 9 years - will make for quite a few memorable chapters of this series. A world of possibilities is fully unlocked before me. In due time.
Dilbert creator Scott Adams worked an office job for 15+ years. Most of his characters are based on real coworkers from his time at Pacific Bell. He was embarrassing them with every strip, but they couldn’t sue him for that. They couldn’t fire him either, or would prove his point that his bosses were assholes. In the end, he just made enough money from the Dilbert strips and quit.
I don’t think I’ll ever make a living out of making comics, much less this silly cartoon. But I didn't think I would still be working in games for 20 years either - Life is Strange(™).
But I do plan on calling out every moron I’ve ever worked with in this industry. I won’t use their names, but they will know who they are. And so will the people who worked with me.
Because it’s them, my team, who made it all worth it. They have been the best buddies in this adventure, and it’s them I will miss.
If it wasn’t for them, after working on two projects that failed, five that were canceled and a glorified slot machine - these past 9 years would just have been a monumental waste of time.
















