a fan of, yr biggest fan, a peacock's fan, fan dancer

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seen from Brazil
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seen from Brazil
seen from China
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seen from Türkiye
seen from United States
seen from Brazil
seen from United States

seen from United States
seen from United States
seen from Russia
seen from Yemen

seen from United Kingdom
seen from United States
seen from Brazil
seen from China
seen from United States
a fan of, yr biggest fan, a peacock's fan, fan dancer
"Mathers had been Called the God of Rap. And the Album he Dropped is a Reply to what I see as the Mongol hordes who seek to Claim the Title of The God Of Rap." #DivineWind https://www.instagram.com/p/BnRX4m6l4Y7/?utm_source=ig_tumblr_share&igshid=jhtorjtvefke
Kamikaze!!! Sketching out some #halloween costume ideas #sketch #japan #divinewind #character #painting (at Hiroshima Peace Memorial Park)
#19thBalloonFestPH #divinewind
Excerpt from Divine Wind
“Should I trust in world religion? Can dogma save my soul? Is salvation theirs to share with whom they please? Or abandon all contrition and step out in the cold wrapped securely in a veil of apathy?
“And as the universe around me keeps expanding more and more, is heaven further now than it used to be? If so, as a consequence, does hell lay at my door? Am I trapped in the illusion that is me?”
David Wood, Sigma I Design Excerpted from his longer work Divine Wind, ©1995. All rights reserved by David Wood.
Updates on Project DivineWind
Art Development team consisting of myself, my husband Alan, and Havana have been working at a pretty breakneck speed to get more stuff pumped out for the pitch art. The more art we have the easier it is to get our idea's across and hopefully impress too.
Several of the characters have come along pretty damn easy, but others have made themselves pretty damn bitchy in trying to pull them out of headspace and onto paper. However, we're starting to win - especially in that we've FINALLY got a pivotal character's (the name sake of our show!) design locked down and working! YAAAAY~!
Michael, our showrunner, has been cheering us on all along the way. We've been making HUGE strides in improvement with our own work due to his constant pushing of the envelope and it's wonderful to have him part of the team - even if he's working with us from a far. WE MISS YOUR FACE MICHAEL.
We are SO excited to finally begin to see the finish line of the first phase of our project. Our tentative deadline (at the present moment) is June. This way we'll be able to practice pitching to several different people, get critique and reorient to make the pitch really polished and shiny.
Team DivineWind will be meeting for the first time since about a month tomorrow to go over art, work on our plan of attack, reorient to focus what's working and toss what's not.
I really can't wait to show you guys more and I hope you'll stick around, share and get excited and involved with us as our project moves forward!
Updates on Project DivineWind
Art Development team consisting of myself, my husband Alan, and Havana have been working at a pretty breakneck speed to get more stuff pumped out for the pitch art. The more art we have the easier it is to get our idea's across and hopefully impress too.
Several of the characters have come along pretty damn easy, but others have made themselves pretty damn bitchy in trying to pull them out of headspace and onto paper. However, we're starting to win - especially in that we've FINALLY got a pivotal character's (the name sake of our show!) design locked down and working! YAAAAY~!
Michael, our showrunner, has been cheering us on all along the way. We've been making HUGE strides in improvement with our own work due to his constant pushing of the envelope and it's wonderful to have him part of the team - even if he's working with us from a far. WE MISS YOUR FACE MICHAEL.
We are SO excited to finally begin to see the finish line of the first phase of our project. Our tentative deadline (at the present moment) is June. This way we'll be able to practice pitching to several different people, get critique and reorient to make the pitch really polished and shiny.
Team DivineWind will be meeting for the first time since about a month tomorrow to go over art, work on our plan of attack, reorient to focus what's working and toss what's not.
I really can't wait to show you guys more and I hope you'll stick around, share and get excited and involved with us as our project moves forward!