As in, "hot weather." Well, OK, more like warm, not really hot, weather, but that wouldn't work as well as a double-entendre sort of title. ;)
I made this for a save where people run around naked a lot. LOL (Don't ask.) So I didn't want it to ever get cold, but also didn't want it to get really hot. I wanted it idyllic, more or less. Thus, this preset was born. It's not based on any real place because I don't think a place with weather like this actually exists on Earth. It's just what I wanted for a very particular save, and I figured I'd share it in case anyone else would want an unrealistically (and perhaps boringly) idyllic climate. :)
It has only two seasons, spring and summer, so if you use it, you need to disable fall and winter in the settings for your save. This means you lose all the features of those seasons, including festivals for them, if festivals are your thing. Spring is set as a wet season, with summer as a dry season. So, it's kind of Mediterranean-ish, but consistently (and unrealistically) pleasant. The temperature stays between 65F/18C and 90F/32C. Spring is a touch cooler than summer, but it can only go down to 65/18 during the overnight in spring and can only go up to 90/32 at noon in summer. Mostly, it stays somewhere between the two extremes all day/night in both seasons.
The main difference between the two seasons is that it will rain quite a bit in spring and hardly at all in summer. If/when it does rain in summer, it will be short and might be intense, whereas in spring it's more likely to be a longer but gentler rain. There is also some fog in both seasons, but no hail or, obviously, snow.
Since it does not have fall or winter, you won't get that annoying hard-coded plant dormancy between mid-fall and early spring that happens regardless of temperature, so this is a good one for growing things year-round. Other than, I suppose, the lack of rain in summer. But this isn't a preset that's in touch with reality, and Sims water their plants, anyway, so who needs rain? LOL
It's a default setting, so it will conform to whatever season lengths you set in your save's options setting.
You can download it here.
(For those who are unfamiliar with this l'il project of mine, info is here, and here's the tag page that will bring up all the other, more realistic, climate presets that I've shared.)
In fact here are my textures. I don’t know exactly why I set it up this way but I use the bottom and top halves for different parts of the hair or to add variation so it’s not so samey. Highly inspired by @shockshame ts3 textures since that’s the look I prefer for my sims.
DL
TOU: Free for all to mess with as you’d like, this is nothing special, I mostly just made the gaps in the base ea smaller and played with levels. Just tell me if you use it for anything that you share so I can check it out.
I've only been saying that I'm going to share an Australian preset for months now, so I'm finally following through. LOL
So, Sydney! Sydney has an oceanic subtropical climate, which is a type that I haven't shared yet with any of these presets. Since it's oceanic, that means that temperatures stay within a narrow range all year long, and the city's subtropical latitude means that that range is warm, with no hard freezes. Rainfall is fairly abundant, too, and fairly evenly spaced throughout the year with only a small spike in the warmer months. A "feature" of Sydney's weather that isn't included in this preset is that it is windy in the warmer months, and those winds can bring with them hot air masses from Australia's interior deserts, resulting in relatively brief heat waves that can be extreme. However, since these presets I share are based on average weather conditions and temperatures over the last 15 years or so, such brief instances of heat aren’t included in this preset.
This is a preset for use with the NRaas Tempest mod. General info about this project as well as installation/use instructions are here, and here is a link to the tag page for all the presets I’ve posted so far.
Overall Climate: In this preset? Pretty damn idyllic. LOL. Doesn't get too hot, doesn't get too cold. Doesn't have long periods of precipitation, either, like tropical climates can have. In the real Sydney, the average daily sun duration is between about 6.5 and 8 hours per day, depending on the season. In the preset, occurrences of no precipitation will last between 4.5 and 10 hours, depending on the season.
Snow: Nope!
Fog: From my research, I found that Sydney will get morning fog in winter. I can't be precise about time of day with Tempest, but fog can happen in the winter, regardless of temperature. The maximum duration is 3 hours per occurrence, and it's always possible for the game to select fog (or any other weather pattern) multiple times in a row.
Hail: Sydney does get occasional hail with strong thunderstorms, and from my research it seems it mostly happens in the spring and summer. So, this preset has a chance of hail in those seasons, though it is fairly strongly outweighed (by about 3x) by both rain and no precipitation. When hail happens, it has a chance of killing unprotected harvestable plants or of destroying harvest-ready produce, meaning that it sets the plant's state back to mature instead of harvest.
Precipitation Intensity: Storms in winter and spring should be both shorter and less frequent than in the other seasons, as no precipitation is about twice as likely as rain. Winter has no strong storms while spring has a chance of them, since spring also carries a chance of hail. Summer and autumn are the rainier seasons, but not significantly so; rain and no precipitation are equally likely. Strong storms can occur in both summer and autumn, but summer also has a hail risk where autumn does not.
Additional settings:
Fireplaces that are upgraded/set to auto-light will do so on active lots if the temperature falls below 55F/13C. (Which will generally only happen in winter.)
Any fallen leaves will be removed at the start of winter.
As someone who lived in Manhattan for many years for schooling and professional purposes, here's my opinion of its climate: Eeugggh! But, if you like hot, humid summers that extend at least halfway into autumn and icky, wet winters that linger halfway into spring, maybe this one's for you. :)
Anyway! Despite NYC's close proximity to the ocean, its climate is entirely continental because of the constant collision of very warm and very cold in the area. In a nutshell: Gulf Stream + Cold Air From Canada = Bad Weather Things Happen. So, you end up with not just a continental climate, but an unstable continental climate that is overall warmer than it ought to be at NYC's latitude (because Gulf Stream) but which can change often and often for the worse. Yippee.
In case you can't tell, this isn't my favorite climate. :) However, I did make it for some reason, and a couple of people have requested it to use in Bridgeport. So, here we are. :)
This is a preset for use with the NRaas Tempest mod. General info about this project as well as installation/use instructions are here, and here is a link to the tag page for all the presets I’ve posted so far.
Overall Climate: Eeugggh. Hot summers. Cold winters. Springs that kinda suck because of cold-wet. Autumns that are kinda nice if it's not too hot. Fairly substantial amounts of precipitation evenly distributed throughout the year.
Snow: It can snow in both winter and spring, when the temperature is below 40F/4C. In winter, the chance of rain or snow is even when the temperature is between 30 and 40F/-1 and 4C, whereas snow is much less likely in spring, so you'll get more "lovely" cold rains than snow.
Fog: The chance of fog is outweighed by both rain/snow and clear skies, but it's possible in all but summer, whenever the temperature is between 35 and 50F/2 and 10C. However, when it does happen, it can possibly hang around for up to 8 hours. Because sometimes it be like that in NYC.
Hail: It's on the rare side, and it'll only happen in summer for only very brief periods of time. Because that's how real hail works, y'all. Because hail is enabled in this preset, it also has a chance of damaging or killing harvestable plants. (This is something you can turn off if that's a "do not want" for you.)
Precipitation Intensity: Year-round, periods of both rain and snow are set for moderate lengths of time, up to 4 hours. (But bear in mind that the game can choose the same weather pattern multiple times in a row.) Periods of precipitation are broken up by periods of clear sky, the length of which changes according to season. (Short periods of clear in winter, longer periods of clear in the summer, and the transitional seasons are somewhere between the two.) They're also set such that light, medium, and heavy storms are equally likely throughout the year. This is because NYC on average receives about the same moderate amount of precipitation each month of the year.
Additional settings:
Fireplaces that are upgraded to auto-light will do so on active lots if the temperature falls below 50F/10C.
Any fallen leaves will be removed at the start of winter.
I lied again. (The Australia one's coming soon, I promise! I have the data compiled, but I've just been more interested in playing an actual save than messing around in a test one.) This one is one I'm using in an actual save, so I decided to revamp it using actual data, and...Here we are.
Savannah is the capital of the US state of Georgia, which is in the southeastern part of the country, on the Atlantic seaboard. It's a port city on a large river and also near the ocean (so it's affected by the Gulf Stream), and its climate is humid subtropical. Basically, it's warm-to-hot and often stiflingly humid from mid-spring to mid-autumn, while the other five(ish) months of the year are mild and, on the whole, quite pleasant. However, it can experience freezing temperatures and even snow sometimes. It's also vulnerable to Atlantic hurricanes/tropical storms, and even without such storms, it gets a good amount of rain, especially in the summer.
All that said, I call this one only loosely based on Savannah. This is because it has a wider temperature range than the real city experiences on average as well as a higher (but still unlikely) chance of seeing snow in the winter than the real city has. Basically, I wanted something seasonal and mostly on the warm/hot side, but with a break of cooler and occasionally cold temperatures and a possibility (but not a likelihood) of a bit of snow in the winter. That's what this is.
Also, like the Aruba preset I shared, this one is NOT a default setting, meaning that it won't pick up whatever length you set your seasons to have. To use this one, you MUST use 12-day seasons. You don't have to use all four seasons if you don't want to, but the seasons you have in play must be 12 days long each or else things will be weird. (Technically, you could use less than 12 days, but if you use longer than 12-day seasons, the game will have nothing to go by for the extra days, so I suspect you'd get "EA standard" for those days, and that'd be weird.) Similar to the Aruba preset, I have broken out each 12-day season into three 4-day-long "months," each of which has different settings in terms of temperature ranges and weather pattern likelihood, more or less loosely based on real data from the real Savannah. I make (and prefer) such non-defaults for my own playing because they allow for finer control.
While I usually share only default settings so that anyone can use a preset without worrying about setting the right season lengths, I thought I would share this one because it might be useful to people who want four seasons and a realistic(ish) warm-temperate climate but who don't want a lot of snow because, for instance, snow causes the world they're playing to lag. It can snow using this preset, but it isn't likely, and the temperature range in the one "month" where it's possible make any snow that happens unlikely to accumulate or persist long past daybreak.
Overall Climate: Basically, it's warm-to-hot all year long. The only "month" that can get below freezing is "January" (or "July," if you're on the underbelly of the planet; whatever you call it, it's the middle four-day stretch of winter), and it will only get that cold at night. Summery temperatures last from the middle "month" of spring to the middle "month" of autumn. It gets cooler and occasionally cold at night (but still warm during the day) from the last "month" of autumn through the first "month" of spring. Precipitation is abundant, especially throughout summer and the first "month" of fall, the latter of which I have decided is "hurricane season."
Download link is here, and I'm cutting the rest of the details, for those heathens who don't care about weather minutiae. ;)
Snow: Only possible in "January" when the temperature is below 40F/4C, which is pretty much only going to happen overnight into morning. However, rain and fog are both more likely than snow, so you're still not likely to see snow. During the time that snow is possible, the min/max noon temperature is 50/60F or 10/15C, so if it does snow, it's not going to be hanging around if it accumulates at all. So, like I said, this preset is good for people who want four seasons and who might want to see some snow in their game, but who have a game/world where lots of snow creates lag.
Hail: Nope. Not because the real Savannah doesn't get hail, because it certainly does, but because I didn't want it for this preset. So there.
Fog: Yep. Savannah is (very) humid in general and it sits on a large river and it's close to the Atlantic Ocean. When the temperature is right, it'll fog a good amount there, especially in winter but also in the cooler parts of autumn and into the earliest bit of spring. In the preset, fog is possible in the latter two "months" of autumn and throughout the winter, regardless of temperature. In the autumn, the possibility of fog is outweighed by rain, and in the winter it is weighted evenly with rain, so winter ought to be foggier than autumn. Duration is set short(ish), 3 hours max, so unless the game chooses it more than once in a row, it won't be around too long.
Precipitation & Intensity: NGL, this preset will give you lots of rain in the summer, and the month of "September" (or, "hurricane season") can possibly be downright brutal in that regard.
Rain is about twice as likely as sun (or, rather, "no precipitation") in all three summer "months," and it can be intense, but the individual durations are set to be short, 2 hours max. (Which isn't to say that the game won't give you multiple 2-hour-long storms in a row, because it certainly can...and probably will.) When the game does choose sun, the durations are set long in summer (average of about 9 hours), so this should give you a mix of rain and sun, but with rain generally prevailing.
In the "hurricane season," rain and sun are weighted equally, and sun duration is still long (average of 7 hours), but the possibility exists for very long storms, up to eight hours long. (Though they can also be shorter, of course; zero to eight hours is the allowed range.) Since the only weather patterns available for "hurricane season" (and for summer) is rain or sun, the game can potentially give you multiple 8-hour-long storms in a row during that time.
It'll still rain a decent amount in the other seasons, too, but at those times the chance of no precipitation outweighs the chance of rain, and there's also sometimes the chance of fog that the game can choose in addition to rain or no precip. So, the stretches of rain you get outside of summer and the "hurricane season" ought to be shorter.
This is all partly by design (because reasons) on my part, but it is actually based on Savannah's rainfall stats, which on average show a marked increase in summer and early fall over the other months of the year, likely because of hurricanes/tropical storms.
Additional settings:
Fireplaces that are upgraded to auto-light will do so on active lots if the temperature falls below 50F/10C.
Any fallen leaves will be removed at the start of winter.
Nova Scotia is one of Canada's three Maritime provinces. It's situated more or less across a bay from the American state of Maine, on a peninsula that's barely attached to the province of New Brunswick in the southeast of Canada. But, even though Nova Scotia is maritime and almost completely surrounded by water, its climate is a mix of continental and oceanic, with continental influence slightly prevailing, all because of the way Atlantic currents go. As such, the province has cold, snowy winters like a continental climate, but its summers are much cooler and milder than a standard continental climate, more like what you'd see in an oceanic climate. Because of the continuous clash of different airmasses in the area, the weather tends to be unstable and windy overall, particularly outside of summer, with no one weather pattern lasting for very long, and precipitation is both frequent and abundant. Occasionally, weak hurricanes can reach the area, too, bringing still more rain. Fog is common, as well.
This climate is based on data from Halifax, Nova Scotia's capital, which is on the Atlantic coast of the peninsula. It got bumped up the revision list by @plumbabee because they wanted to use it for Greymont Bay.
This is a preset for use with the NRaas Tempest mod. General info about this project as well as installation/use instructions are here, and here is a link to the tag page for all the presets I’ve posted so far.
Overall Climate: Kind of chaotic. The weather patterns are mostly set for short(ish) durations to simulate instability. You're looking at very cold, snowy winters, cool-to-cold and snowy/wet (depending on temperature) transitional seasons, and pleasant summers with mild temperatures and a good amount of sun, which is something you won't see as much of in the other seasons.
Snow: Lots of snow in winter, and because winter temperatures will be below freezing most of the time, snow will persist. You might see a good amount of snow in spring, too, particularly during its cold nights, and there's a chance of it in autumn as well. Whether you see it in those seasons and how much will depend on what temperatures the game chooses, but snow in the transitional seasons isn't as likely to persist, especially not in autumn, which is quite a bit warmer than spring.
Fog: Possible in all seasons when the temperature is below 60F/15C.
Hail: Nope. Hail has been known to happen in the Maritimes, but I didn't feel it common enough (or, conversely, remarkably rare enough) to include in this preset.
Precipitation Intensity: For both rain and snow in all seasons, durations are set to be shorter (to simulate general instability), but since the real Nova Scotia gets quite a bit of rain and snow, intensities are set to favor moderate and/or heavy over light. So, generally, storms are short but intense, year-round, broken by stretches of clear weather that are set for different durations according to season. (Winter = hardly any sun, Spring = a little more but still not a lot of sun, Summer = a good amount of sun, and Autumn = a moderate amount of sun.)
Additional settings:
Fireplaces that are upgraded to auto-light will do so on active lots if the temperature falls below 50F/10C.
Any fallen leaves will be removed at the start of winter.
OK, so I lied. :) I thought I'd release an Australian preset next, but then I remembered that I had this one that I made when playing a castaway scenario on a desert island, and it didn't really need updating, so I figured I'd share it. It's a weird one, though, so do please read all the details below (Sorry!) before you decide whether or not you want to download and use it.
Aruba is an island in the southeastern Caribbean, not far off the coast of Venezuela in South America. Yes, I know I made/released a general Caribbean preset based on Jamaica, but this one is different because Aruba is different. It is one of the Leeward Antilles, which basically means that rather than receiving a lot of rain like most Caribbean islands, Aruba receives very little and so is classified as an arid (but not Mediterranean) climate. Cacti and scrubby plants and shrubs grow on Aruba, not lush green foliage. Most of the rain Aruba receives falls between September and January with the heaviest rainfall in October, November, and December. In its rainiest month (November), Aruba receives on average 95mm/3.7in of rain while in its driest months (March and April) it receives 10mm/0.4in, so there's quite a difference between months.
As I said, this preset is an odd one, so here we go. Because I made this preset for a castaway scenario, I wanted to be able to grow food year-round, without dealing with that annoying plant fruiting dormancy that the game enforces from mid-autumn to mid-spring. To accomplish that, this preset has only one season, which is summer. However, this is NOT a default that will pick up however long you set your summer to be. You MUST have your summer set to 36 days long to use this. (Because of this, if you do not already have one, you will need a mod to allow for longer seasons than the vanilla game's 28-day max.) You should also disable the other seasons in the in-game options.
The reason for this is that within the preset I've divided that 36-day-long "summer" into twelve 3-day-long "months," in order to more accurately simulate Aruba's yearly rainfall pattern, at least as much as is possible within the game's limitations. With this preset in play, the temperature will hover around 80F/27C regardless of time of day, never going above 85F/29C and never going below 75F/24C, but the chance of rain vs. sun varies depending on which section of the 36-day-long "summer" is currently active. Although hail very rarely happens in the real Aruba, there is no hail, fog, or (obviously) snow in this preset, just to keep things simple.
When you start a save with this preset in play, the "year" will start in "January" (So, a bit rainier), which will last for three days, and then every three days after that a new "month" with a new chance of rain vs. sun (which may or may not be very different from the "month" before it), will be in effect. "February" through "August" (21 days total) are all varying levels of dry. "September" will be similar to "January." "October" through "December" (9 days total) will have a decent amount of rain. That said, periods of rain are set to be short and of only light or medium intensity for most of the year. The exception is the 9-day period representing October, November, and December, which have longer periods of rain with a chance of heavy intensity.
For this upload, I have reinstated the standard summer "Leisure Day" holiday, and that's it. It will happen on the next-to-last day of the "season." (When I originally made the preset, I disabled the holiday, because it was for a castaway scenario, so no one was working a standard job to have a day off from.) If you want to get fancy and you want more than one holiday in your one-season year, you can add custom holidays by fiddling around with the holiday settings in the preset. Instructions for that can be found in this part of the ridiculously-huge how-to-use-Tempest tutorial that I made.
Perhaps obviously, this preset will work best, IMO, if you play with lifestage lengths proportional to a 36-day-long year as well as changing human pregnancy length to 27 days/648 hours (via Retuner), so that the three-day-long "months" built into the preset will represent actual months. That's what I had in mind when I made this and what I did when I played my scenario, but it isn't necessary to do the same if you don't want to. If you do want to do that, though, you will need an altered Options.ini file in your user folder, since the lifestage length sliders aren't long enough in the game. It's easy to do, and instructions as to how to set up this sort of thing are on the NRaas site here.
All that said, if you want this one, you can download it here. If you don't, then another more normal preset will be along soon...ish.
This is a brand-new preset, requested by @lilidebergerac, to use for
@gruesim's St. Greer Islands which is described as being islands that are in the English Channel. So, this preset is based on Jersey. No, Americans, not New Jersey, but the original Jersey, the largest of the Channel Islands off of France's northern coast.
The Channel Islands have, shockingly, an oceanic climate, which means lots of grey and wet, with stable and generally mild temperatures that stay within a narrow range year-round. The islands specifically have cool-but-not-frigid temperatures year-round with high humidity and not a whole lot of sun except in the summer. Winter weather can be unstable and is often grey, rainy, and because of Atlantic currents, blustery, so it feels cold but on average the temperature doesn't fall below freezing. The transitional seasons are warmer and slightly less rainy overall, and the weather patterns are more stable because the Atlantic currents shift. The summer offers pleasant daytime temperatures (though the nights can still be chilly), and more sun overall, but it does still rain, often in the form of strong thunderstorms.
This is a preset for use with the NRaas Tempest mod. General info about this project as well as installation/use instructions are here, and here is a link to the tag page for all the presets I’ve posted so far.
Overall Climate: Temperatures stay within a narrow range from season to season, with little difference between daytime and nighttime temperatures. In autumn, winter, and spring, it rains often but not usually heavily, and periods of sun are on the shorter side, particularly in winter. Summer gives you more sun but also heavier, albeit shorter, storms.
Snow: The Channel Island generally don't get much, if any, snow because it usually isn't cold enough for it. If snow falls, it's usually in late winter, but it doesn't happen every year. This preset has a small chance of light-to-medium snow only in winter when the temperature is 40F/4C or lower. Generally, if it snows at all, it will be too warm for it to persist for long.
Fog: The real Jersey is the closest Channel Island to France, and it does get fog rolling in from the French coast, mostly in the summer. However, in order for there to be a more authentic often-overcast "feel" here, in the preset fog is possible year-round. In autumn, winter, and spring, it will only happen when the temperature is 50F/10C or below and is set for longer durations, to contribute to gloom in colder times of the year when it isn't raining. In summer, it can happen at any temperature but durations are short.
Hail: The real Channel Islands get strong, lightning-heavy thunderstorms in the summer, which often cause flooding, but I can find no reports of hail, so there is no hail in this preset.
Precipitation Intensity: With this preset in play, the winter ought to be a jumbled mess of fog, rain, and breaks of sun. (Though of course it also depends on what the game chooses.) Winter rain is set to be of medium duration and light or medium in intensity, while sun is set for short durations. The transitional seasons have shorter rain durations with the same intensity settings as winter, balanced (hopefully!) with longer sun durations. (It's more likely to rain in autumn than spring, however.) Summer has the longest possible sun durations and the shortest rain durations, but also a chance of a heavy storm than in the other seasons.
Additional settings:
Fireplaces that are upgraded to auto-light will do so on active lots if the temperature falls below 50F/10C.
Any fallen leaves will be removed at the start of winter.