I'm thinking that I might try out @simspaghetti's TS3 Globetrotter Challenge, and when/if I do, I'm going to use @nilxis's Saaqartoq for the first stage of it. So, I wanted an as-authentic-as-possible Greenlandic Tempest preset to go with it. So here we are.
This preset is based on Ilulissat, Greenland, shown above, which is one of the largest towns in Greenland, though, being Greenland, "large" is very, very relative. I chose Ilulissat because it is known for its icebergs, and Saaqartoq has permanent icebergs in its water. The real place sits on the western coast of Greenland, above the Arctic Circle, so this climate is a true polar tundra climate. This means lots of cold, but less precipitation than you might imagine, because the poles are deserts.
This is a preset for use with the NRaas Tempest mod. General info about this project as well as installation/use instructions are here, and here is a link to the tag page for all the presets I’ve posted so far.
The download contains two files. One is a "default" version of the preset, which you can use regardless of the season lengths you have set. The other is a version which requires 12-day seasons to work properly. In that version, each season is divided into three 4-day "months," just because this gives more granular control over what kind of weather can happen when within a season. I made both versions because, if/when I do the challenge, I'll be using 12-day seasons for all the worlds, but I didn't want to lock everyone who might want to use this preset into that. So, you have choices.
For extra immersion when using this preset, I would recommend using NRaas Retuner to offset the seasonal sunrise/sunset times so that you have (sort of) 24 hours of daylight/darkness in the summer/winter. I'll put offsets for all four seasons behind the cut.
Download the preset here.
There's more detailed info about the preset behind the cut, if anyone cares.
Overall Climate:
Cold, but generally sunny and dry more often than not. It will only stay above freezing for entire 24-hour periods in the summer. During the spring and autumn, it can get above freezing for a time -- and it can rain or snow during those times -- but will always dip below freezing in the evening/overnight/early morning. It will stay pretty far below freezing for the entirety of winter, and any precipitation during that time will be snow. Summer is still cold -- So make sure you like your Sims' outerwear outfits, since they'll be wearing them year-round! -- but at least it stays above freezing. This certainly isn't a climate preset you want to use for growing things outdoors.
Snow:
In the "default" version of the preset, it will only not snow in summer. For the rest of the year, there will be snow, and since the temperature will be below freezing during that time, that snow will be sticking around until the next summer. In the 12-day-seasons version of the preset, it can still snow in the first third of summer, even. Needless to say, if your game lags when there's snow on the ground, this isn't a preset you want to use.
Fog:
Fog is a common occurrence in the summer in the real Ilulissat, so fog is possible during the summer in the preset, too, and it's weighted about equal with rain, so it should happen fairly often.
Hail:
Nope! Historically, Greenland (and the arctic/antarctic tundra in general) hasn't had thunderstorms and, generally speaking, hail requires strong thunderstorms. So, there's no hail in this preset. (But now? Due to climate change, the tundra occasionally gets thunderstorms, and they're very occasionally strong enough to produce hail. Yay. :/ )
Precipitation Intensity:
Both the arctic and the antarctic are deserts, so while it does rain/snow in the preset, the duration of storms is set to be on the short side, with a maximum of 1.5 to 3 hours per occurrence, depending on the season. Rain intensity is set to be of only light or medium intensity, to avoid thunderstorms. Snowfalls can be of light, medium, or heavy intensity, with the highest chance of heavy snowfalls in the winter.
Additional settings:
Fireplaces that are upgraded to auto-light will do so on active lots when the temperature is 45F/7C or less.
Fallen leaves will be removed at the start of winter.
Insect spawners will not spawn in winter.
Annnnd, for those who might want to adjust their sunrise/sunset times for a more realistic arctic environment, here are offset values based on data from this site. These are the values you can plug into the Seasons Manager in NRaas Retuner, using the instructions linked to above.
Spring:
Sunrise - +0.5
Sunset - +4.5
(These values are based on sunrise/sunset times on April 15 in Ilulissat.)
Summer:
Sunrise - -3
Sunset - +8.75
(These values are based on sunrise/sunset times from the day before the beginning of 24-hour daylight in Ilulissat.)
Autumn:
Sunrise - +3.5
Sunset - +0.75
(These values are based on sunrise/sunset times on October 15 in Ilulissat.)
Winter:
Sunrise - +7.75
Sunset - -4
(These values are based on sunrise/sunset times from the day before the beginning of 24-hour nights in Ilulissat.)
NOTE #1: The above offsets are based on using either no lighting mod OR using a lighting mod that uses standard 6AM/6PM sunrise/sunset times. If you use a lighting mod with non-standard sunrise/sunset times, you'll need to do the math to adjust these offsets yourself.
NOTE #2: The game can't really give you an entire 24-hour period of daylight or nighttime. It's just not designed for that. The above offset values for summer and winter will result in sunrise and sunset happening 15 in-game minutes apart. However, the sky will likely be light or dark, depending on the season, for longer than that, because the game's lighting has built-in incremental lightening/darkening for a few hours around sunrise/sunset. There's not much to be done about this, but at least the sky will be mostly light/dark during summer/winter.
Telluride is a tiny town in the southwest corner of the Rocky Mountain state of Colorado, USA. It sits in a box canyon surrounded on three sides by mountain peaks, at an elevation of about 8700ft/2650m. It has a drier continental climate, with its precipitation happening mostly as snow in the winter and short but intense thunderstorms in the summer, and because of its elevation, it's colder than its latitude would suggest. It regularly still snows in early June and then regular snow resumes in early October, so it is not an area friendly to growing things. However, the area gets, on average, about 335 days of sunshine a year, so it's a mecca for outdoor activities year-round.
I made this preset to use for the "Prosperity Challenge" that I'm going to play in Great Bear, which is a mountain world that reminds me of home, and I figured I'd share it. There are two versions of it, both included in the same download. One is a "default" version, which means that you can use it with seasons of any length. The other is the version I'll be using in my save, which requires using 18-day-long seasons. In that version, each season has three 6-day sections, each with different temperature ranges and weather patterns, to represent the three months within the season. This version is more realistic because breaking things out this way gives you more control over what can happen when, but it will not work properly unless you set your seasons to be 18 days long. That's the trade-off.
This is a preset for use with the NRaas Tempest mod. General info about this project as well as installation/use instructions are here, and here is a link to the tag page for all the presets I’ve posted so far.
Download the preset here.
More details behind the cut, for those who care. :)
Overall Climate:
Sunny, but generally cool to cold. Winters are very cold with accumulating and persisting snow, as the temperature will rarely get above freezing. Summers are pleasant (but still cool at night) and mostly sunny but with brief periods of heavy storms. The transitional seasons are both cool and drier. Because the real place is sunny year-round, the stretches of no precipitation are set to be long. So, there should be long stretches of clear weather punctuated by shorter stretches of precipitation, with the possible length and intensity of storms varying by season.
Snow:
Yes. :) In the "default" version, it can and will snow in spring, autumn, and winter. In the 18-day-seasons version, it can still snow during the night in the first third of summer, though the possibility of snow is heavily outweighed by the possibility of rain or no precipitation, so it is not likely to happen. It will begin snowing again in the middle third of autumn. Since both versions will involve accumulating and persistent snow for long stretches of time, both versions might not be a good preset to use if your game lags when there's snow on the ground.
Fog:
None. The real Telluride can appear to be "foggy," but it's actually clouds that are hanging low enough that the area is literally in the clouds. This isn't the same thing as fog and can't really be simulated in the game because the game's fog doesn't give the right patchy effect. So, I left it out.
Hail:
None. The real place gets strong thunderstorms that very occasionally produce very small hail, but mostly the storms do not last long enough and do not have the updrafts required to form hail. So, I didn't feel it necessary to include hail in the preset.
Precipitation Intensity:
Throughout the year, storms are set to be of relatively short duration, since the real area is a drier climate. However, the game can choose rain or snow multiple times in a row, so longer storms are possible. Snowstorms in winter hold the possibility of the longest duration, with a max of 3 hours per occurrence, and the intensity can be light, medium, or heavy, with medium intensity having the heaviest weighting. The shortest duration, with a max of 1 hour per occurrence, is rain in summer, with a high chance of heavy intensity. The transitional seasons are, appropriately, in between those two with rain/snow durations at a max of 2 hours per occurrence and varying possible intensities. If you use the 18-day-seasons version, all precipitation will be snow, not rain, between the last third of autumn and the middle third of spring. If you use the "default" version, all precipitation will be snow in winter, but it can either rain or snow during all of spring and autumn.
Additional settings:
Fireplaces that are upgraded to auto-light will do so on active lots when the temperature is 40F/4C or less.
Fallen leaves will be removed at the start of winter.
Since I'm doing the Globetrotter Challenge, I wanted to make a new climate for the second, tropical stage of the challenge, even though I already have a "general Caribbean" one. I wanted something less rainy than that one. (I need to redo it one of these days; I think I went a bit overboard with the rain. LOL ) I do already have a climate based on Aruba, but it's a very non-standard one that I made for a specific save, and I wanted something less specific and more widely useable, so here we are.
Aruba, unlike most islands in the Caribbean, is semi-arid, featuring cacti rather than lush, flowering foliage. So, this preset is more arid as well, with rainfall being very seasonal. However, like the real Aruba, it is sunny more often than not, and since the real island is close to the equator and heavily influenced by the trade winds, the temperature hovers around 80F/27C year-round, day and night, so that's what happens in the preset, too.
This is a preset for use with the NRaas Tempest mod. General info about this project as well as installation/use instructions are here, and here is a link to the tag page for all the presets I’ve posted so far.
There are FOUR different versions of this preset in the download folder for this one, because I just couldn't make up my mind what I wanted for my own use. I've written up a "ReadMe" text file that's included in the download and that explains the differences between the four versions, instead of turning this post into a novel. If you read through it, you can make a more informed decision about which version(s) of this preset you'd like to use. You are, of course, free to keep all four if you think you'll have a use for all of them.
That said, in all four versions, some things are the same:
Fireplaces (if you have any in a tropical world) will not autolight.
Any fallen autumn leaves (if autumn is enabled) will be removed during winter (if winter is enabled).
Insect spawners will spawn year-round.
The possible temperature range is the same year-round in all versions, with no difference between possible day and night temperatures. The minimum is 75F/24C and the maximum is 85F/29C.
There is no snow (obviously), fog, or hail, so the only weather patterns you'll see in all versions are rain or clear/no rain. How those two patterns behave and the relative chances of them happening depend on which version of the preset you're using and what time of the year it is in the game, which is detailed more in the included ReadMe.
As in, "hot weather." Well, OK, more like warm, not really hot, weather, but that wouldn't work as well as a double-entendre sort of title. ;)
I made this for a save where people run around naked a lot. LOL (Don't ask.) So I didn't want it to ever get cold, but also didn't want it to get really hot. I wanted it idyllic, more or less. Thus, this preset was born. It's not based on any real place because I don't think a place with weather like this actually exists on Earth. It's just what I wanted for a very particular save, and I figured I'd share it in case anyone else would want an unrealistically (and perhaps boringly) idyllic climate. :)
It has only two seasons, spring and summer, so if you use it, you need to disable fall and winter in the settings for your save. This means you lose all the features of those seasons, including festivals for them, if festivals are your thing. Spring is set as a wet season, with summer as a dry season. So, it's kind of Mediterranean-ish, but consistently (and unrealistically) pleasant. The temperature stays between 65F/18C and 90F/32C. Spring is a touch cooler than summer, but it can only go down to 65/18 during the overnight in spring and can only go up to 90/32 at noon in summer. Mostly, it stays somewhere between the two extremes all day/night in both seasons.
The main difference between the two seasons is that it will rain quite a bit in spring and hardly at all in summer. If/when it does rain in summer, it will be short and might be intense, whereas in spring it's more likely to be a longer but gentler rain. There is also some fog in both seasons, but no hail or, obviously, snow.
Since it does not have fall or winter, you won't get that annoying hard-coded plant dormancy between mid-fall and early spring that happens regardless of temperature, so this is a good one for growing things year-round. Other than, I suppose, the lack of rain in summer. But this isn't a preset that's in touch with reality, and Sims water their plants, anyway, so who needs rain? LOL
It's a default setting, so it will conform to whatever season lengths you set in your save's options setting.
You can download it here.
(For those who are unfamiliar with this l'il project of mine, info is here, and here's the tag page that will bring up all the other, more realistic, climate presets that I've shared.)
I've only been saying that I'm going to share an Australian preset for months now, so I'm finally following through. LOL
So, Sydney! Sydney has an oceanic subtropical climate, which is a type that I haven't shared yet with any of these presets. Since it's oceanic, that means that temperatures stay within a narrow range all year long, and the city's subtropical latitude means that that range is warm, with no hard freezes. Rainfall is fairly abundant, too, and fairly evenly spaced throughout the year with only a small spike in the warmer months. A "feature" of Sydney's weather that isn't included in this preset is that it is windy in the warmer months, and those winds can bring with them hot air masses from Australia's interior deserts, resulting in relatively brief heat waves that can be extreme. However, since these presets I share are based on average weather conditions and temperatures over the last 15 years or so, such brief instances of heat aren’t included in this preset.
This is a preset for use with the NRaas Tempest mod. General info about this project as well as installation/use instructions are here, and here is a link to the tag page for all the presets I’ve posted so far.
Overall Climate: In this preset? Pretty damn idyllic. LOL. Doesn't get too hot, doesn't get too cold. Doesn't have long periods of precipitation, either, like tropical climates can have. In the real Sydney, the average daily sun duration is between about 6.5 and 8 hours per day, depending on the season. In the preset, occurrences of no precipitation will last between 4.5 and 10 hours, depending on the season.
Snow: Nope!
Fog: From my research, I found that Sydney will get morning fog in winter. I can't be precise about time of day with Tempest, but fog can happen in the winter, regardless of temperature. The maximum duration is 3 hours per occurrence, and it's always possible for the game to select fog (or any other weather pattern) multiple times in a row.
Hail: Sydney does get occasional hail with strong thunderstorms, and from my research it seems it mostly happens in the spring and summer. So, this preset has a chance of hail in those seasons, though it is fairly strongly outweighed (by about 3x) by both rain and no precipitation. When hail happens, it has a chance of killing unprotected harvestable plants or of destroying harvest-ready produce, meaning that it sets the plant's state back to mature instead of harvest.
Precipitation Intensity: Storms in winter and spring should be both shorter and less frequent than in the other seasons, as no precipitation is about twice as likely as rain. Winter has no strong storms while spring has a chance of them, since spring also carries a chance of hail. Summer and autumn are the rainier seasons, but not significantly so; rain and no precipitation are equally likely. Strong storms can occur in both summer and autumn, but summer also has a hail risk where autumn does not.
Additional settings:
Fireplaces that are upgraded/set to auto-light will do so on active lots if the temperature falls below 55F/13C. (Which will generally only happen in winter.)
Any fallen leaves will be removed at the start of winter.
As someone who lived in Manhattan for many years for schooling and professional purposes, here's my opinion of its climate: Eeugggh! But, if you like hot, humid summers that extend at least halfway into autumn and icky, wet winters that linger halfway into spring, maybe this one's for you. :)
Anyway! Despite NYC's close proximity to the ocean, its climate is entirely continental because of the constant collision of very warm and very cold in the area. In a nutshell: Gulf Stream + Cold Air From Canada = Bad Weather Things Happen. So, you end up with not just a continental climate, but an unstable continental climate that is overall warmer than it ought to be at NYC's latitude (because Gulf Stream) but which can change often and often for the worse. Yippee.
In case you can't tell, this isn't my favorite climate. :) However, I did make it for some reason, and a couple of people have requested it to use in Bridgeport. So, here we are. :)
This is a preset for use with the NRaas Tempest mod. General info about this project as well as installation/use instructions are here, and here is a link to the tag page for all the presets I’ve posted so far.
Overall Climate: Eeugggh. Hot summers. Cold winters. Springs that kinda suck because of cold-wet. Autumns that are kinda nice if it's not too hot. Fairly substantial amounts of precipitation evenly distributed throughout the year.
Snow: It can snow in both winter and spring, when the temperature is below 40F/4C. In winter, the chance of rain or snow is even when the temperature is between 30 and 40F/-1 and 4C, whereas snow is much less likely in spring, so you'll get more "lovely" cold rains than snow.
Fog: The chance of fog is outweighed by both rain/snow and clear skies, but it's possible in all but summer, whenever the temperature is between 35 and 50F/2 and 10C. However, when it does happen, it can possibly hang around for up to 8 hours. Because sometimes it be like that in NYC.
Hail: It's on the rare side, and it'll only happen in summer for only very brief periods of time. Because that's how real hail works, y'all. Because hail is enabled in this preset, it also has a chance of damaging or killing harvestable plants. (This is something you can turn off if that's a "do not want" for you.)
Precipitation Intensity: Year-round, periods of both rain and snow are set for moderate lengths of time, up to 4 hours. (But bear in mind that the game can choose the same weather pattern multiple times in a row.) Periods of precipitation are broken up by periods of clear sky, the length of which changes according to season. (Short periods of clear in winter, longer periods of clear in the summer, and the transitional seasons are somewhere between the two.) They're also set such that light, medium, and heavy storms are equally likely throughout the year. This is because NYC on average receives about the same moderate amount of precipitation each month of the year.
Additional settings:
Fireplaces that are upgraded to auto-light will do so on active lots if the temperature falls below 50F/10C.
Any fallen leaves will be removed at the start of winter.
I'm a terrible world hoarder, and I like realistic climates. For instance, I like no snow on tropical islands, but I also like proper seasonality (because there are seasons even in the tropics), so I don't want to just turn off all seasons but summer, which just makes for boring weather.
The solution? The NRaas Tempest mod. This mod allows you to dictate the climate and weather patterns in each season in any given world on a detailed level. As I've been playing TS3, I've made and saved quite a few presets for Tempest. Recently, I decided to go through and fine-tune all of them because I've learned how to use the mod better over time. Since I'm doing that, I thought I'd go ahead and share them as I go, in case others might like to use them, too. This is just the "boilerplate" post for this sharing project, so that I don't have to repeat myself on future posts of the individual presets. The presets themselves will be shared in separate posts.
Each of the presets I've made is based on actual average climate data from a real-world city/region. Yes, I did actual research. So, as just one example, you can have a Twinbrook with New Orleans's climate. In fact, there’ll be lots of options because I've made a ton of these presets. Each post for them will be tagged "tempest project" in case you'd like to track that to keep tabs on when I share new ones. Here’s a link to the tag page, if you want to see the presets I’ve posted so far.
The presets are extremely easy to use because I've done all the research and work for you. All you'll need to do is plop them into your Library folder and then import them into your worlds. There is more detailed install and use instructions behind the cut, as well as a few more general notes.
Required to use these presets:
Tempest, obviously. Duh.
Also obviously, you need to have Seasons installed.
Not so obviously, you need NRaas Overwatch, which you must use to import these settings into Tempest, since Tempest doesn't have its own import function. But everyone ought to have Overwatch, anyway, for smoother gameplay.
Recommended:
NRaas Traveler, to unlock weather in the EA vacation worlds, if you travel to them.
Danjaley's Fireplace Tuning, which reduces or eliminates the possibility of fireplaces starting fires, depending on which version you pick. This is useful because many of these settings feature auto-lighting fireplaces on active lots when the temperature gets below a certain point. I recommend the "no fire" version, personally.
Gurra’s Seasonal Sunrise/Sunset Offset Mod, which allows you to adjust sunrise and sunset times by season. It’s great if you play worlds meant to be set in more extreme latitudes, like Scandinavia or a polar region, where you have much longer days/nights at certain times of the year. There are two settings included in the download, but there are also instructions for making your own setting. The mod will apply globally to all saves in user folder, though, so it’s best if you use it in a specialized user folder and if you don’t travel to other worlds that would have different patterns.
Longer Seasons, which will make it so that you can have longer seasons than the unmodded game’s 28 days each, with options for different transition lengths between them. However, this mod edits the same XML as Gurra’s mod above, so they will conflict if you use them together as-is. That said, if you want the features of both in a save and you have s3pe and aren’t afraid to use it, you can use the two mods as a reference to make your own custom mod. I have made several of my own, for different climates/latitudes, in this way. If anyone would be interested in them, let me know!
To use these settings:
Download and install Tempest and Overwatch, if you don't already have them. These both go in your Mods folder.
Download and drop in the Tempest preset(s) you want. Put it/them in your user folder in Documents/Electronic Arts/The Sims 3. They go in the Library folder, NOT the Mods folder. (If you don't have a Library folder, you can just make one.)
Load your game and start a new save or load an existing save to which you want to apply a setting.
Once in your chosen world, click on the city hall or any computer in the world and choose NRaas/Overwatch/Immediate/Import Settings.
A list of all the NRaas mods you have will pop up. From that list, choose Tempest and then in the next pop-up, choose the setting you want for the world you have loaded.
Profit.
Once installed, the presets will show as "empty" households in your household bin. If you decide you no longer want a particular preset, you can simply delete it from the bin in the same way you would a household of Sims, or you can delete the file from your Library folder. They're tiny files, and aside from perhaps cluttering up your households bin, having a ton of them won't slow down your game loading or game play.
Do note that after invoking these settings, the current weather cycle in the world you're playing must complete before the new Tempest settings will be picked up and used. This may take some time, perhaps up to a day in-game. Also, if you use debug and then shift-click on the ground to change the season, the Tempest settings won’t be picked up until the next midnight in-game, and until that time the default settings for the season you switched to will apply, so you may find yourself with something like snow in the tropics for a time. For this reason, I recommend not messing with the seasons in this way, if you can avoid it.
About hail: In an unmodded game with default settings, hail occurs willy-nilly, in all seasons, though it seems more likely in winter. I’m guessing that the devs confused hail with sleet, which is an entirely different phenomenon. In real life, hail only occurs during severe thunderstorms and primarily in the summer. It’s also most common in parts of North America, though it does happen in other specific parts of the world, too. In short, it’s a pretty rare thing on the whole and is limited to certain areas of the world, and I’ve made it so in these presets. In many of them hail is disabled entirely, and where it isn’t disabled it’s set to occur as close to realistically as possible.
If you travel to another world, you can a use a different setting for the world you travel to, but of course you must import the setting you want to use for that particular world, following the above steps. Otherwise, the world you travel to will use the same setting as the one you traveled from.
Finally: These presets were made in a game that uses the Fahrenheit scale for temperature, because I’m a dumb ‘Murican. However, if you put them into a game where Celsius is used, the numbers will be converted for you when you import the preset. Maaaaagic! That said, if you then go and look at the settings once you’ve imported the preset, you’ll see lots of decimals because of the clumsy conversion factor between the two temperature scales.
I lied again. (The Australia one's coming soon, I promise! I have the data compiled, but I've just been more interested in playing an actual save than messing around in a test one.) This one is one I'm using in an actual save, so I decided to revamp it using actual data, and...Here we are.
Savannah is the capital of the US state of Georgia, which is in the southeastern part of the country, on the Atlantic seaboard. It's a port city on a large river and also near the ocean (so it's affected by the Gulf Stream), and its climate is humid subtropical. Basically, it's warm-to-hot and often stiflingly humid from mid-spring to mid-autumn, while the other five(ish) months of the year are mild and, on the whole, quite pleasant. However, it can experience freezing temperatures and even snow sometimes. It's also vulnerable to Atlantic hurricanes/tropical storms, and even without such storms, it gets a good amount of rain, especially in the summer.
All that said, I call this one only loosely based on Savannah. This is because it has a wider temperature range than the real city experiences on average as well as a higher (but still unlikely) chance of seeing snow in the winter than the real city has. Basically, I wanted something seasonal and mostly on the warm/hot side, but with a break of cooler and occasionally cold temperatures and a possibility (but not a likelihood) of a bit of snow in the winter. That's what this is.
Also, like the Aruba preset I shared, this one is NOT a default setting, meaning that it won't pick up whatever length you set your seasons to have. To use this one, you MUST use 12-day seasons. You don't have to use all four seasons if you don't want to, but the seasons you have in play must be 12 days long each or else things will be weird. (Technically, you could use less than 12 days, but if you use longer than 12-day seasons, the game will have nothing to go by for the extra days, so I suspect you'd get "EA standard" for those days, and that'd be weird.) Similar to the Aruba preset, I have broken out each 12-day season into three 4-day-long "months," each of which has different settings in terms of temperature ranges and weather pattern likelihood, more or less loosely based on real data from the real Savannah. I make (and prefer) such non-defaults for my own playing because they allow for finer control.
While I usually share only default settings so that anyone can use a preset without worrying about setting the right season lengths, I thought I would share this one because it might be useful to people who want four seasons and a realistic(ish) warm-temperate climate but who don't want a lot of snow because, for instance, snow causes the world they're playing to lag. It can snow using this preset, but it isn't likely, and the temperature range in the one "month" where it's possible make any snow that happens unlikely to accumulate or persist long past daybreak.
Overall Climate: Basically, it's warm-to-hot all year long. The only "month" that can get below freezing is "January" (or "July," if you're on the underbelly of the planet; whatever you call it, it's the middle four-day stretch of winter), and it will only get that cold at night. Summery temperatures last from the middle "month" of spring to the middle "month" of autumn. It gets cooler and occasionally cold at night (but still warm during the day) from the last "month" of autumn through the first "month" of spring. Precipitation is abundant, especially throughout summer and the first "month" of fall, the latter of which I have decided is "hurricane season."
Download link is here, and I'm cutting the rest of the details, for those heathens who don't care about weather minutiae. ;)
Snow: Only possible in "January" when the temperature is below 40F/4C, which is pretty much only going to happen overnight into morning. However, rain and fog are both more likely than snow, so you're still not likely to see snow. During the time that snow is possible, the min/max noon temperature is 50/60F or 10/15C, so if it does snow, it's not going to be hanging around if it accumulates at all. So, like I said, this preset is good for people who want four seasons and who might want to see some snow in their game, but who have a game/world where lots of snow creates lag.
Hail: Nope. Not because the real Savannah doesn't get hail, because it certainly does, but because I didn't want it for this preset. So there.
Fog: Yep. Savannah is (very) humid in general and it sits on a large river and it's close to the Atlantic Ocean. When the temperature is right, it'll fog a good amount there, especially in winter but also in the cooler parts of autumn and into the earliest bit of spring. In the preset, fog is possible in the latter two "months" of autumn and throughout the winter, regardless of temperature. In the autumn, the possibility of fog is outweighed by rain, and in the winter it is weighted evenly with rain, so winter ought to be foggier than autumn. Duration is set short(ish), 3 hours max, so unless the game chooses it more than once in a row, it won't be around too long.
Precipitation & Intensity: NGL, this preset will give you lots of rain in the summer, and the month of "September" (or, "hurricane season") can possibly be downright brutal in that regard.
Rain is about twice as likely as sun (or, rather, "no precipitation") in all three summer "months," and it can be intense, but the individual durations are set to be short, 2 hours max. (Which isn't to say that the game won't give you multiple 2-hour-long storms in a row, because it certainly can...and probably will.) When the game does choose sun, the durations are set long in summer (average of about 9 hours), so this should give you a mix of rain and sun, but with rain generally prevailing.
In the "hurricane season," rain and sun are weighted equally, and sun duration is still long (average of 7 hours), but the possibility exists for very long storms, up to eight hours long. (Though they can also be shorter, of course; zero to eight hours is the allowed range.) Since the only weather patterns available for "hurricane season" (and for summer) is rain or sun, the game can potentially give you multiple 8-hour-long storms in a row during that time.
It'll still rain a decent amount in the other seasons, too, but at those times the chance of no precipitation outweighs the chance of rain, and there's also sometimes the chance of fog that the game can choose in addition to rain or no precip. So, the stretches of rain you get outside of summer and the "hurricane season" ought to be shorter.
This is all partly by design (because reasons) on my part, but it is actually based on Savannah's rainfall stats, which on average show a marked increase in summer and early fall over the other months of the year, likely because of hurricanes/tropical storms.
Additional settings:
Fireplaces that are upgraded to auto-light will do so on active lots if the temperature falls below 50F/10C.
Any fallen leaves will be removed at the start of winter.