A dragon doesn't fear the fire, he commands it 🔥
#phm#ryland grace#rocky the eridian#project hail mary spoilers




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A dragon doesn't fear the fire, he commands it 🔥
My take on some magical tattoos on the high seas. This was written for my campaign setting Tales from Veil’s Edge, but feel free to use it for any nautical campaign you’re in!
dndnet search #4: prismatic population
The multiverse is filled with people of all different shapes, sizes, colors, and heritages - which is your favorite? From the celestial-blooded aasimars, to the stout and snarky gnomes; the tieflings with Hell in their veins and the half-elves with Sylvan ancestry running through their blood - all of the races are unique and special in their own right. What makes them so special?
to enlist in this search: - reblog this post - create an original work for your favorite race (please avoid reusing previous works) - caption it with:
@dndnet search: prismatic population
You have from June 15th to July 1st to complete this task, and it is open to everyone. Show the world what you love about these unique races!
D&D Net Daily Design Prompt
1/27/19 “Accidental Warlock”
I unfortunately cannot draw to save my life ;n; but I figured I could at least share my thoughts on how I’d roll a character like this.
So you sold your soul to a powerful entity...accidentally. Happens to the best of us, right? I can think of a few scenarios in which someone might give themselves to a patron unknowingly. (Like my tiefling warlock, Riddle, who took a sword from a lady in the lake, not realizing that was in fact a binding contract of servitude.) But I feel like that’s a bit different than accidental. Most warlocks don’t know their patrons fully since that fine print down at the bottom of the contract is incredibly, ridiculously tiny.
So, here’s my thought: Your character stumbles on a summoning ritual. Just business as usual for Faerun; except they walk in just as the creature to be summoned asks if the vessel has been prepared. And you get mistaken as the vessel since you are certainly no cultist. I’m thinking this would be a Fiend patron. Taking ‘devil on your shoulder’ to a whole new level, am I right?
Other thought: Your character is getting married. It’s a better story if it’s for love, but it can also be an arranged marriage. As the cleric asks if you will take this person to be your lawfully wedded spouse, you say “I do.” And the contract is sealed. Turns out your better half is actually a warlock patron. Perhaps an Archfey in disguise? Divorce isn’t exactly a word an eldritch abomination is going to understand. You might just try your luck in couple’s therapy instead. (And, see, if you love them, then it’s a heart-wrenching tale of struggling between your love for them and the anger over being tricked into a contract. Ah, romance.)
@dndnet search: a series of skill sets
the druid:
"druids are an embodiment of nature’s resilience, cunning, and fury. they claim no mastery over nature. instead, they see themselves as extensions of nature’s indomitable will."
Dread Spoils Astral Dreadnoughts are some of the most fearsome creatures of the Astral Sea, or indeed any plane. With their powerful claws, antimagic gaze, and always-hungering extraplanar stomach, only fools would dare try to fight them, let alone go out of their way to hunt them.
However, fools are plentiful on the Astral Sea. Dreadnought tars make a living of wounding the creatures, then bringing them alive to the nearest enchanter to make them into magic items.
Dreadnought Plate
Fashioned from the outer chitin of Astral Dreadnoughts, this armor is naturally resistant to movement between planes.
You cannot travel between planes or teleport while wearing this armor, and any effect that would teleport you (including spells like teleport or dimension door), does not.
You can speak a command word and supress the effect of this armor for 1 minute. Once you use this ability, you cannot do so again until you complete a long rest.
Stabilized Donjon Astral Dreadnought stomachs are a valuable resourse for vast demiplanar spaces. The difficulty of bringing a Dreadnought alive to a wizard who can stabilize the demiplane makes them a luxury few can afford.
As an action, you can use a handheld device, crafted to your specifications, to open a 5 foot square doorway into a location of your choosing in the demiplanar donjon of a dead Astral Dreadnought. You can dismiss this doorway as a free action. The demiplane resemples a stone cave roughly 1000 feet in diameter with a ceiling 100 feet high. A faceted, fist-sized magical gem floats in the center of the room. The gam has an AC of 12 and 150 hp. If the gem is destroyed, the demiplane disappears, and all its contents are deposited at a random point in the Astral Sea.
Outside of your device, this demiplane can only be entered using a wish spell. You can only exit the plane using a previously opened doorway, or by using spells that enable planar travel, such as *plane shift*. The walls, floor, and ceiling can be changed superficially, but not excavated.
Preserved Dread Eye
With all the danger that dreadnought tars go through, they’ll be damned if they don’t sell every bit of the beast. The dreadnought’s eye may be unweildy and inconvenient, but it is highly magical.
The preserved Dread Eye sits in a riveted metal sphere with between 5 and 10 feet wide, suspended in enbalming fluid. The sphere has an AC of 16 and 30 hp. When the sphere is reduced to 0 hp, it breaks open, releasing the eye.
When the eye is released, it releases an invisible blast of antimagic energy. Any active spell or magic effect that is not created by a god ends as if successfully affected by a dispel magic spell.
Dread Offal Waste not, want not.
Any creature who eats the meat of an Astral Dreadnought raw takes 4d6 psychic damage and is incapacitated for one minute.
Any creature who eats the cooked meat of an Astral Dreadnought must succeed at a DC 20 Constitution saving throw or else be poisoned for 1 hour.
dndnet search #2: a series of skill sets
Throughout the universes, there are mercenaries with many different talents. Some can wield a greatsword one-handed, while others stand back and summon flames to do the work for them. Others yet can spin tales of their adventures, drawing in the crowd with their stories and songs, while their darkness-clad friend picks the coins out of pockets. What might your talent be?
to enlist in this search:
- reblog this post
- create an original work for one of the 12 official d&d classes (please avoid reusing works)
- caption it with:
@dndnet search: a series of skill sets
You have from January 28th to February 18th to complete this task, and it is open to everyone. Everyone is part of a story. What part do you play in yours?
dndnet search #3: the arcane
Magic can be a tricky, but useful thing. With a mutter and some honeycomb, a man can convince others to do as he says. With a snap of the fingers, mages can summon flames and other forces of nature. With a wave of the hand, wounds disappear and the dead come back to life. A soft murmur, and the ranger speaks with her animal companion. Spells are useful, and spellcasters are some of the strongest people in the world.
to enlist in this search: - reblog this post - create an original work for a spellcaster/spellcaster class (please avoid reusing previous works) - tag it with #dndnetwork and #d&dnetwork - caption it with:
@dndnet search: the arcane
You have from March 17th to April 7th to complete this task, and it is open to everyone. Magic is beautiful - it ought to be represented as such.