Dodecahedrons #2
December probably isn’t the month to try and make a game as fast as possible. Things are still happening though. Since last post I’ve added a track, a track generator, a thing to turn the track into 3D objects in a track, and a track bending thingy. The track is actually completely straight, it just looks bendy because of a weird space warp thingamabob I wrote to bend the 3D points that the world is comprised of based on how far away things are. I want it to be smoother, but the maths is too hard right now. The idea behind the game keeps changing, so I’d expect the dodecahedrons may be replaced with something else, maybe maybe.















