for those of you who missed it - i've been doing these videos playing through some of my favorite fan Doom levels. in this project, in particular, i’m focusing on maps which i think embody interesting concepts or ideas, often narratively, and talking about the problems of conveying complex ideas through art and design/internal politics in the doom community & indie game scene/the history of doom mapping and videogame level design in general/much more in a relaxed format. these have been going for awhile, but i just recently resurrected the project to talk about two of my favorite Doom maps - both from the Russian Doom community that often experiment in really interesting ways with setting and narrative through their design but are often misunderstood or maligned for their experiments & tend to exist on the margins because of that. the above is a link to these two most recent ones, as well as the playlist of all of my Doom Mixtape videos, where several similar themes are discussed.
you can also watch virtually all of the raw playthroughs, without commentary, here: https://www.youtube.com/watch?v=RoPEUcX4b6w&index=1&list=PLEdRlER1F5rHFBwvk0sb-WGnEvFrPqcEk
these are all made possible by your support on patreon! if you enjoy them, consider supporting me - i do this as, well as my other creative work, more or less full time and appreciate whatever anyone can give greatly! thank you so much~! http://www.patreon.com/ellaguro
also give me a shoutout or RT on twitter if you like what i do! my twitter handle is @ellaguro












