Not sure if you've gotten this one before but, Half Dragonborn Half Gnome? Or Half Dragonborn Half Halfling, which ever you haven't had :)
Ability Score Increase: Your Intelligencescore increases by 2, and your Strength score increases by 1.
Age: Young Draklit grow quickly.They walk hours after hatching or birth, attain the size and development of a10-year-old human child by the age of 3, and reach adulthood by 15. Their gnomishheritage grants them longer life so they tend to live for about two centuries.
Alignment: Nurture over nature.
Size: Draklit stand between 4 and 5feet tall and average around 150 pounds. Your size is Medium.
Speed: Your base walking speed is25 feet.
Darkvision: Your gnomish heritagegives you superior vision in dark and dim conditions. You can see in dim lightwithin 60 feet of you as if it were bright light, and in darkness as if it weredim light. You can’t discern color in darkness, only shades of gray.
Draconic Ancestry: You havedraconic ancestry. Choose one type of dragon from the Draconic Ancestry tablefrom the Player’s Handbook. Your breath weapon and damage resistance aredetermined by the type of dragon, as shown in the table from the Player’sHandbook.
Breath Weapon: You can use youraction to exhale destructive energy. Your draconic ancestry determines the sizeshape, and damage type of the exhalation. When you use your breath weapon, eachcreature in the area of the exhalation must make a saving throw, the type of whichis determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier +your proficiency bonus. A creature takes 2d6 damage on a failed save, and halfas much damage on a successful one. The damage increases to 3d6 at 6thlevel, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, youcan’t use it again until you complete a short or long rest.
Damage Resistance: You haveresistance to the damage type associated with your draconic ancestry.
Gnome Cunning: You have advantageon all Intelligence, Wisdom, and Charisma saving throws against magic.
Languages: You can speak, read, andwrite Common, Draconic, and Gnomish.