Ironhaven Equipment.

seen from Türkiye
seen from China

seen from Germany

seen from China
seen from Türkiye
seen from Australia

seen from Russia

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seen from United States
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Ironhaven Equipment.
DREDGE AND DLC ON SALE 🗣️🗣️🗣️🗣️ BUY DREDGE IT'S SUCH A GOOD GAME!!!!
And the game has a peaceful mode for those who would like to play and experience the story without getting attacked (although I highly recommend trying it without peaceful for a bit first)
Dredge Photography: Red Sky
remembered the animated trailer exists. had to take some screenshots
Dredge Photography: Ghostly Sightings
Dredge Photography: Reef of the Stellar Basin
Relics for her revival.
Dredge OCs be upon ye:
The Iceman/Ice Beast
A chosen vessel to be made an agent of The Sky’s influence. He seeks out aberrated fish, to snuff out The Deep’s influence by consuming anything that emanates its strange air. He was once a normal human, but now, how much of himself is swayed by unknown forces furthering their own agenda.
Eccentric, enigmatic, observant, jovial, has an outgoing, sociable demeanour despite his loner lifestyle. He revels in weirding people out with his quirks, doubly so with his otherworldly abilities after being chosen.
He’s capable of shapeshifting into a beast similar to the monstrous narwhal. By removing the aurous horn from his head, he detransforms into human form and carries the horn like a blade. By reinserting it in his head, he transforms into the Ice Beast. Like the Aurous Anchor, the horn allows him to create portals. He also seems to be immune to extreme temperatures.
As the Iceman, he’s an odd man who resides in the Pale Reach. He offers to trade aberrated fish (including deep forms) for supplies to the very few people he comes in contact with. Materials range from basic building materials and ice blocks, to dark substance canisters and Ironhaven Crates, and even mystical doo-dads he’s dredged from the depths. The more rare the aberration, the more rare novelties he’ll offer up.
As the Ice Beast, he hunts for aberrations, and keeps an eye on strange occurrences in the area. He isn’t limited to the Pale Reach, and can occasionally be spotted following boats like the leviathan and hunting eldritch entities during high panic. He only concerns himself with anything showing The Deep’s influence, even chasing down fishing boats that may have aberrated fish during high panic. This results in boat damage and sometimes accidental deaths.
He offers services to the fishermen, travelling merchant, and the wanderer. He grows incredibly fond of the wanderer, indulging in each other’s curiosities and interests, and eventually developing romantic feelings.
He’s Inuit and was raised in Nunavut, Canada. Speaks pretty decent french.
The Wanderer
Chosen as a vessel by The Deep and taken by the Ironhaven corporation. He was made a pawn and property of otherworldly and human higher powers alike. He was once a normal human, struggling against exploiting and prejudice, now he’s sought after to be further exploited for his connections to The Deep.
Cautious, cynical, blunt, outspoken, curious, attentive, and a bit snarky and tactless in attitude. Has a lot of skepticism and trust issues with people, which isn’t helped by his experience with Ironhaven.
His abilities are related to the dark substance—the “elder blood”— that spawns from the iron rig’s drilling, but the full extent of his powers are unknown. He specializes in unearthly technology, able to develop equipment with supernatural abilities (like the Viscera Crane, Arterial Engine, Radiant Trawl Net, etc) and the rock slabs that produce them. The rock slabs were made with the biofuel generator in mind, able to use bio mass or other strange materials to create certain equipment designs. When the dark substance spills from the fissures, he finds that he can teleport to wherever the contaminant spills are.
His current standing at Ironhaven is as a research assistant of the lead scientist, not known or seen by anyone else. He was sought out by the Ironhaven corporation and unwillingly taken in as an intern (of sorts), aiding with technical research and refining his engineering skills. His prior history is unknown, and unfortunately for them, he doesn’t have as much forbidden knowledge as they wanted. Still, he’s considered too valuable of an asset and connection to The Deep for them to let go. He’s confined to the lead scientist’s side and had a hand in making the biofuel generator.
With his newly discovered abilities to travel through the dark contamination and thanks to his newfound relationship with the iceman, he finally has the freedom to travel outside of Ironhaven’s control. He’s started wandering from place to place, researching the wildlife, recording the area, and extending his technical skills to others in exchange for fish. He can be found at every area after the fissures are opened, and can offer otherworldly upgrades to boats and equipment.
He begrudgingly works under the lead scientist’s wing and secretly slips under his radar to meet with the founder, trading and tinkering in the undermarket. Friendly acquaintances include the founder, engineer, travelling merchant, researcher, and the iceman. He’s attempted interacting with the hooded figures, but they only respond in murmurs of him being “wrong”. Despite his difficulty to trust people, he’s incredibly lonely and craves connections. Growing attached to the iceman, they grow a genuine connection and affection for each other, blossoming into an unlikely love.
He’s of Native American descent, specifically Alaska Native.