Presentation Drawing
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Presentation Drawing
DSDN 111 Project 3: The Joint Summary
My form is based on the ankle joint and consists of four actions when the handle is turned; the rotation of the crank shaft which slides guides along the inside of the arm which the pivot on an axis creating a shift in the final position of the end of the arm.
I created the final form out of bass wood which was shaped ergonomically. This allowed it to fit in the user’s left hand so the handle with finger groves could be easily operated with the right hand.
To harmonize with the curved shape of the ergonomic base I also curved all straight edges within the design. This created a unified design as none of the shapes or forms within the design contrasted.
The development process allowed me to critically analyse my design and allowed me to create and explore solutions to previous incarnations of the design which was helpful and allowed the final form to refined further which was beneficial to its final form.
Final Model
Project 3 Summary
This model starts as a boringly two-dimensional right-angled triangle. However, when moved into its ‘on’ position it becomes a cohesive three-dimensional form. Space is activated both around and inside the form, highlighted by the two strands of rubber thread where a third face of the implied form might be. There are two clearly separate parts to this model: one that moves, and the other which serves more as a base. The two parts balance each other aesthetically, even while the form is being activated. All the model’s forms, both physical and implied, are very simple and geometrical.
Activating the model takes two different movements, each involving a hinge or rotation of 90°. I intended the form to be held down with the right index finger, and then engaged by the thumb and index finger of the left hand; there are interfaces cut out of the shapes to prompt and help the user physically connect with the model. However, while I have designed this form with two specific movements in mind, when others use the model they sometimes activate it differently; this means the user also has some of their own input into how the model works – yet the simplicity and symmetry of the form means resulting shape is still the same.
Overall the model is very simple and has an air of functionality, even though it’s an abstract form. I’d like to think it gives the user a sense of “oh, that’s clever, I didn’t expect that” when they use it.
Inspiration came very quickly to me for this project, which made the whole process much easier than the previous two. As I designed this model I was conscious of keeping it simple in both form and function; this was partly because I wanted it to be easily understandable to the user, as well as making it easy and quick to construct. This meant I could spend more time on the design instead of labouring over creating the model. It was a challenge to consider all the criteria of the project; the materials were very specific which greatly influenced my iterative process, and having moving parts meant I had to take into account what the model would look like in different positions.