ReShade question for Simmers who use it
Simmers who use ReShade, you must be aware by now that there are some shaders that don't work in dx9 games (and TS4 is a dx9 game). You can use DXVK to convert it to Vulkan, which lets you use them. Do you think this is something worthwhile encouraging people to do?
I've avoided it for a while now because it's an extra step that might confuse people (even though it's very simple), among a user base who frequently don't even really understand what a regular ReShade installation is.
There are quite a few nice shaders people are missing out on, and development of others is being held back a bit by having to account for dx9.
For example, shadows in the latest upcoming ReLight version are a lot better in dx11+/Vulkan, and there are weird artefacts for dx9. That's a limitation of the api, not much to be done while continuing to improve the shader.
Now, not everyone uses these types of shaders, so DXVK would be largely unneeded, but I'm starting to think it's worth talking about DXVK a bit more, getting people used to the idea of using it.
Maxis seems to have no intention to update TS4 to dx11, so as shaders continue to advance and improve this is only going to become more of a problem, with people increasingly locked out of using really nice ones.
I'd appreciate hearing your thoughts.
[To be clear about what DXVK is: it's a dll file that you drop in your Bin folder that (more or less) turns TS4 into a Vulkan game (or at least makes ReShade think it's using Vulkan). Once you've put the dll in your Bin folder, you have to reinstall ReShade selecting Vulkan as the api instead of dx9. Other than that, it all works exactly the same as usual, just now you get to use all the nice shaders.]
I've also asked this over on twitter if you'd prefer to reply there.












