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Been working on light volumes for Tetra3D, my PS1-style renderer! It's looking pretty good - feels like how a PS1 game would do dynamic lighting. The approach is pretty simple - the light volume is essentially an AABB, split into a grid. The grid cells contain colors, and I can put colors in the grid to light or shade vertices that move into those cells.
A longer video is up on YouTube here:
Today's anime cat of the day is:
Neko-sensei from Ebiten!
Ebiten · 2012 · S01 E06 · Aim for the Stars! The Girl Who Dreams of Love
having some fun with go
⊹ ⋆゚꒰ఎ ♡ ໒꒱ ⋆゚⊹
Ebiten: Kōritsu Ebisugawa Kōkō Tenmonbu - Chapter 2-4 illustrations