Twist of Deadly Wishes
Twist of Deadly Wishes -- Pathfinder Feat
... Glancing away, the mage visibly struggled with his emotions. “Any wish, then. Is mine.”
“Yes.”
“Mine to make as I see fit.”
The demon smiled. “Oh, indeed. Most certainly and truly, master.”
“Any ... any wish at all?”
Shadibriri shrugged. “Within ... ah, limited guidelines. Barring a wish for more wishes, there is little of which I am not capable. As I have said before, to other men in other places: I can call forth any spell, I can resurrect the dead, I can rewrite time and space. I can create from nothing, and make you wealthy beyond your wildest dreams; I can open doors to other worlds, and cast you across the infinite pleasures of the planes as you desire. I can turn lead to gold, pig-farmers to pigs, and day to night. With but a word, I can unmake mountains, reshape flesh and topple kings ...”
“Very well.”
The demon smirked. “I was not done, master, and am still bound to speak the truth. The whole truth. I can also rewire your brain so that you think you’re a hummingbird, or set your bones on fire, or turn you into a pillar of salt and throw you into the ocean to dissolve, as a certain nameless sorceress once discovered. My abilities are not much limited; you drink from the very waterfall of creation’s torrent when you unleash my gifts. Be careful, I suppose they say, what you wish for.”
“It is to you, then, to interpret the meaning of my wish?”
The demon shrugged again. “My powers are great, and call on majesties older that your species can fathom; even I do not truly comprehend the full scope of what I do, any more than you understand the mysteries of digesting a glass of warm milk and turning it into blood and flesh, nor how it is that you fall to sleep, and dream, and then wake again. I would be careful, were I you, to know exactly what you want, and to make it clear to me what you want, and to phrase what you want as precisely as possible. Barring that, you should also hope that I’m in a good mood, and that my values coincide rather perfectly with your own.”
The mage swallowed, hard. He then allowed himself a thin smile, but it was wry, and without much humor. “Heh. Yes.”
-- from Twisting Amongst Mages
You command the very waterfall of creation’s torrent.
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Prerequisite: Ability to use spells, spell-like abilities or supernatural abilities of any kind; non-good alignment; see Special, below
Benefit: When you gain this feat, roll three ten-sided dice and arrange them in order from highest to lowest; you will generate a three-digit or four-digit number from your result (somewhere between 111 and 1099). If your highest score is a ten, it represents 1,000; otherwise, tens always represent zero.
For Example: Mike rolls a 3, a 9 and a 10. His final result is 1093. Amber rolls two 3s and a 7. Her final result is 733. Kelsey rolls two 10s and a 1. Her final result is 1,001.
This is the total Twist Score you much reach to Cash-Out your wish. Each time you Cash-Out, you re-roll this 1d100 and once again begin the long climb to your new target score.
If any magical attack you make – or supernatural ability you use – would ever kill a living intelligent creature outright, you may choose to reduce your damage by any amount and thus leave the creature alive; if you choose to do so, you may demand that your victim make a wish.
If your target hears and understands you, and freely chooses to make this wish, you gain the ability to grant this wish (caster level 21st), much like an efreeti or glabrezu.
A wish made in this way must be a statement that can be uttered, in full, in six seconds or less.
Demanding that your target make a wish in this way ends your turn. On your opponent’s next turn, she may speak her wish as a free action. On your next turn, you may then grant this wish as a full-round action.
You may not grant more than three wishes per day. If you are a PC, you may not grant the wish of a fellow PC. Whether you are a PC or NPC, you may not grant a wish to an ally of any kind; if you attempt to do so, your attack’s damage is not reduced in any way and your ally is instead slain.
You may always freely choose to fulfill a wish of this type in a destructive or even deadly manner, although you must TECHNICALLY fulfill a mortal’s stated desires by use of this magic: if a target states that she wishes she could see in black-&-white, rather than in color, you could not, for example, just summon a horde of baboons to beat her to death and then say “your wish is granted.”
If your target says “I wish for limitless riches,” however, you are 100% percent within your rights to crush them beneath a tide of gold coins Plutokinesis-style or banish them to a section of the Elemental Plane of Earth composed entirely of diamonds ... but without a breathable atmosphere.
Your GM is the final arbiter of what are and are not legal responses to the granting of a wish; strong, open and above-all honest communication with your GM is not simply encouraged for this feat but is instead required.
If your GM cannot decide what a specific character would wish for, she may choose to roll 3d6 on the chart below (ignoring any result and rounding down if that option has already been used too many times) to determine the character’s wish; possible responses from you are also listed after each choice:
I wish I wasn’t here! / I wish I was somewhere else! [You may plane shift your target to the Abyss, to the City of Brass or to another location of your choice]
I wish I could escape / I wish there was something I could do to get away safely! [You may baleful polymorph your target into a rabbit or a frog]
I wish you weren’t here! / I wish you would just go away! [You may use greater teleport, moving to any location that is outside of your target’s immediate visual field]
I wish I was home! / back home! / at home! [You may teleport your target back to their home, bringing along yourself and your party or other combatants if you desire]
I wish this hadn’t happened! [Your target is teleported, unharmed and healed of all conditions & wounds, back to where they last awoke or to wherever they were 12 hours ago, whichever is greater]
I wish you would just let me go! [You and your target are both teleported 100 feet into the air, with you grappling your target. At the end of your action, you are teleported back to your previous location]
I wish you were on fire! [You gain the benefits of fire shield]
I wish you would leave me alone! [Your target is subject to a maze effect]
I wish I could kill you! [Your target is given one round to kill you. All other creatures in the area benefit from a sanctuary spell. If you are not dead at the end of the round, your target dies]
I wish you couldn’t see me! [Your target gains permanent natural invisibility, as per an invisible stalker. She also gains a permanent overwhelming scent of rot, death and the grave (or some other scent, as you choose); all opponents within 30 feet may freely detect her purely by sense of smell. If she is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Her exact location is not revealed, only her presence within range and the general direction toward her. When she is within 5 feet of any creature with a sense of smell, that creature automatically pinpoints her location even if otherwise blinded to her. She may also be tracked by her smell: any creature may attempt to follow from where she has been by making a Wisdom (or Survival) check to trace her movements and current whereabouts, even if she possesses the trackless step ability. The typical DC for smelling her out is 10; this DC increases by 2 for each hour since she departed the area. This otherwise follows the rules for the Survival skill.
I wish I was immortal! / I wish I was undefeatable! [Your target gains the benefits of the Immortal Creature template and is subject to a baleful polymorph effect]
I wish I was invincible! [Your target is transformed to adamantine, as per a special flesh to stone spell]
I wish your magic would fail! [You may gain the benefits of transformation]
I wish there was another way we could settle this! [You and your target are both teleported to another location, as per a maze spell. You may challenge your opponent to any test of skill -- that is NOT combat! -- that you desire; if you opponent fails against you, she dies]
I wish you would face me alone! [You and your target are both teleported to a location of your choice]
I wish you were dead! [You instantly split yourself into a pair of creatures: your spectral true self and your corporeal false self. Your true self becomes both invisible and incorporeal, and must remain directly adjacent to your false self until this effect ends. You may take no actions while you are so disjointed, nor interact with your environment in any way except to observe. Your false self dies for one hour per character level you possess or until you choose to end the effect. At any time while this effect is active, you may choose to end the effect as a free action: thereby collapsing yourself back into a single creature under your full control. All reversible effects related to your death are undone instantly at this time, just as though you had not died; this includes any damage and/or all secondary effects that would have been avoided if your false self had not died. You are the beneficiary of a true resurrection effect.
I wish ... I wish ... uh ... (stuttering) [your target is forced to answer the following round]
I refuse! [you may not force the creature to make a wish]
You are not required to grant a wish made of you in this way. For example, if a victim says “I wish your bones were all broken,” you could offer to your GM the option “Very well ... I gain all the benefits of an elemental body (or fluid form) spell, and all of my ‘bones’ are ‘broken’”; if your GM doesn’t like that, however, you are within your rights to simply say “I will not grant such a wish.”
If you choose not to grant a wish, you lose one Twist Point from your current Twist Score. This does not count against the total number of wishes you can grant each day.
Each time that you grant a wish by use of this feat, you add a number of Twist Points to your Twist Score equal to your target’s Hit Dice. Once you have reached your goal, you may Cash-Out all of your Twist Points as a full-round action and immediately gain the benefits of a wish spell.
Special: This feat assumes that your GM will establish additional specific, in-universe backgrounds and requirements for gaining this ability; the prerequisites (above) for this feat are thus left intentionally vague, entirely up to the storyteller. In a traditional fantasy game, this power might be limited only to elves or to other creatures with ties to the First World, only to demons and their mortal kin, only to wishcrafters or witches with specific Patrons, only to members of a certain lineage or arcane tradition, only to mad chaos-gods and their spawn, to the seventh son of a seventh son, or to certain “chosen ones” who are born to fulfill a dark destiny.
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