Steward Officer (Starfinder Archetype)
(art by Rashedjrs on DeviantArt)
And now onto the second of three Steward-themed archetypes, this one being the most “generic” of them all. Which isn’t to say it’s bad, but rather that it’s the least specialized.
Now, like I said yesterday, the Stewards are not your run of the mill cops. Theirs if a higher calling of justice and peace. For one, they are actually trained to de-escalate first, only treating violence as a last resort whenever possible.
Today’s archetype represents rank and file officers of the organization, who act in diplomatic roles in ensuring smooth operation between the various governments of the Pact Worlds, as well as handling cases that demand their attention across the worlds and protectorates of the system. In this way, they are more akin to Interpol than local police.
So with that in mind, let’s see what they can offer.
Like the infiltrators, officers get the same diplomatic and cultural training as other members of the Stewards, giving them a knack for understanding other cultures and de-escalating situations.
They’re not all talk, and are also trained in advanced melee, longarms, or unarmed combat, rounding out their skills.
Ultimately, a Stewards wants to end conflict without bloodshed whenever possible, and can instantly ready to fire on a foe as they begin to act, demanding their surrender, while also signalling for allies to back up their demand as well.
A fairly simple archetype, but one that gives a mix of social methods of ending conflict and combat options for if that fails. Pretty much any class works with this archetype, from unpredictable envoys to mighty combat classes to magical investigators and so on.
Having an archetype like this lends itself to certain responsibilities that come with it. These characters will likely be more willing to give enemies the chance to surrender or to be talked down (or at least they should). A GM would do well to give said characters the opportunity to do so.
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A body is discovered in the bowels of the ship, covered in electrical burns. The medical officer is ready to write it off as an encounter with an electrovore infestation, but the ship’s security officer isn’t so sure, since there’s been no sign of any activity from the vermin.
Brillin “Bugs” MacHarden may be an evolutionist seeking a more insectile form, but the halfling doesn’t let that get in the way of his job as an investigator. However, when a crime family ambushes him with a biotoxin tailored to his particular form of transformation, it calls a lot of old baggage into the light.












