They Say/ I Say template for defending video games as a good thing.
It is often said that too much video gaming can be harmful to the players. Writing in Point of View, M. Lee and Laura Finley state, âThe violent content of many contemporary video games makes their popularity even more disturbing. It is commonplace for games to allow players to behead, bludgeon and strangle others, purposefully crash into them with cars and tear each other apart.â Lee and Finley is saying that, video games are very violent and questions how such violent content can be so popular in mainstream America. In Lee and Finleyâs view, âNo video game, no matter how innocuous, can compare with the positive benefits of literature, art, sport, or social interaction and the unhappy truth is that all too often, long hours of play logged in front of a video screen become a substitute for engaging in any of these other, more meaningful human pursuits.â In other words, Lee and Finley are saying that while all video games donât promote irresponsible behavior, even the not so violent games still donât do anything positive for the players. Basically, Lee and Finley believes video games have no benefit whatsoever to the people playing them and will always contribute to negative things in the world. Â
      Although I agree with Lee and Finley up to a point, I cannot accept his overall conclusion that video games donât offer anything positive to the world the way literature, sports, and social interaction do. On one hand, Lee and Finley are right to say some video games promote negative behaviors simply because they have some scientific research to back it up. On the other hand, it is still true that that video games do have positive effects as mentioned in the article by Bavelier and Richardson. Bavelier and Richardson plan to develop games that will benefit the brain, a task Iâm sure Lee and Finley would think is impossible. Lee and Finley overlook what I consider an important point about social interaction, literature, and video games. Some of my favorite memories involve my friends and me getting online and playing video games together. Moreover, some of the best stories Iâve ever been told was through a well told video game story. Indeed it is highly likely that all social interaction isnât positive online, but it isnât in real life situations either. This discussion of video games matter because itâs a highly debated topic in todayâs world.
      Essentially, what I am trying to argue is that video games arenât nearly as bad for the world as Lee and Finley suggest, but I suppose they make a few decent points. First of all, the article seems to be written strictly for people who hate video games. There is no attempt to look at it from the other side, which is that video games have been proven to benefit people when they are not played excessively. For example, Sony, the creator of the PlayStation, claims that there online network serves more than 110 million gamers, thatâs quite a large community to interact with. Looking at it from a social interaction standpoint, I feel as if anyone could make some friends while gaming. Equally, the stories told in some video games are Oscar worthy. The Last of Us, a video game set in the United States after a âzombieâ outbreak, tells what I consider one of the most humane stories Iâve ever experienced. The irony is that this is a very violent video game, but all I felt was compassion by the time I completed it. My conclusion, then, is that all people who feel strongly about this topic must go into with an open mind, and stop making conclusions about the topic without ever experiencing a truly great game.
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