@enide-s-dear: “ I dont know how to do the eye thing! *sob* wip please?” (in response to this)
First of all, you’re in good company; I don’t know how to do the eye thing either. But: when actually looking for a WIP, it was surprising how hard it was for me to find! Lots of the stuff I’ve written is pretty much only interesting to me personally (I’ve hit the OCs hard this year) or things that I scrapped entirely and decided not to post, which are so far below my standards that I’m embarrassed even to share a bit. But finally I settled on the perfect snippet, given asks you’ve sent me in the past! ;)
I mentioned here that I really have tried to write more for Muse, and even though I haven’t managed to finish this scene to my satisfaction, I always imagined a funny scene where Gimli’s studio-mates, arriving the next morning to find Gimli not there and his statue vanished, send him a bunch of panicked texts/voicemails asking if he’s okay, and finally just go to his apartment to check on him. So, find below the beginning of that scene (I’m not posting all I have written of it because I really do have hope of one day actually finishing it):
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The first time Gimli’s phone buzzed, he didn’t even hear it.
It was Legolas who stirred – possibly he still had his keen elvish hearing; they would have to figure out his limits and capacities sometime soon – or maybe it was just that he’d never heard that kind of vibration before. Either way, Gimli was stirred to wakefulness by Legolas’s finger poking his shoulder, Legolas’s voice in his ear. “Gimli, what was that?”
“Mmm?” he slurred. He was not awake yet, hardly coherent enough to even know who he was, but later he would note that Legolas’s presence hadn’t felt at all unnatural or alarming – that waking up with Legolas beside him was second nature still and already. “What was what?”
“There was – it was a low grumbling buzzing sound,” he said. “Like – like the growl of a small animal, or” –
“A small animal?” Gimli blinked awake. “I have no animals living in my home, Legolas.”
Legolas huffed in frustration. “I know not what half of the oddities in your world are called, only what I heard. It could be – there! That was it!”
Gimli almost burst out laughing. A small animal. It had been his phone, vibrating with a text message. “Ah, that?” he said. “That is my . . .” He stopped. He had no words to describe it in any of the shared languages they spoke. And anyway, in the process of surfacing into awareness he had become all too aware of Legolas: the warmth of his body draped over Gimli’s own, the new-but-familiar smell of his hair – the fact that they had removed the borrowed clothing long before falling asleep. “Oh, have no care for that,” he said, reaching up to tug Legolas’s head down until they were nose to nose. “I will explain later.”
“You will not always be able to distract me thus,” murmured Legolas, but evidently – at least for right now – he still could.
The next time his phone buzzed – repeatedly, with a call this time – they were too occupied to pay it any heed.
The thing I wrote for the FFVII 2018 Exchange. For @enide-s-dear, hope it’s enjoyed.
Kofi
“Vincent? You in here? Vincent?!” Cid’s voice echoed in the dreary entry room of the abandoned Nibelheim Mansion, the open door behind him stirring dust motes and cobwebs that threatened to suffocate him if he drew too close to where they were gathered. “Vincent I really don’t wanna have to go in there!” All that answered him was the sound of scurrying vermin and the eerie whistling of cold, empty air being disturbed by a refreshing breeze. He didn’t know why Vincent always insisted on returning here, but you could be sure that if the former-Turk was having a difficult time then you could find him here.
Most of their friends left Vincent alone when he hid away, preferring to let him work through his issues in his own time at his own pace, but the man had been in here for too long and Cid was at least going to make that he wasn’t beating himself up about something stupid, again. He’d known Vincent was gloomy and self-defeating but really? Locking himself away because he’d finished the last of the toilet paper and forgotten to replace it was a bit too much, even for him!
“Vincent!” He called into the still, dank-smelling air, raising dust as he stepped forward onto floorboards that creaked worryingly under his weight. His eyes dropped to the floor, brow furrowing and mouth twisting in a scowl at the sounds it only continued to make as it shifted and settled noticeably beneath him, his attention was torn away suddenly by the sound of mice and rats that moved from their resting place on the remainders of shelves and furniture. Cid felt a shiver run down his stiff, tense back and he swallowed heavily, nearly sending himself into a coughing fit as the scent of them settled thick, heavy and sickening on his tongue.
If Vincent insisted on coming here, the least he could have done was clean it up a bit, maybe not the cobwebs that hung in thick draping webs from the ceiling, because he wasn’t going to expect too much from him, or the broken, rotting floorboards that looked like they’d been gnawed at on more than one occasion. But the rats? The rats were a complete deal-breaker, little flea-ridden vermin, he didn’t know how Vincent could even let them exist anywhere neat him, wasn’t he worried they’d try to… Cid shuddered, features twisting in a grimace and a sound of disgust escaping his throat at the thought of it.
“Vincent!” He called again, looking around the empty entryway and waiting a moment for something to happen. “You better tell me if you’re up here!” The frustrated words were added when Cid felt like he’d been left waiting far too long for a response of any kind. But, Vincent didn’t appear from the shadows or surprise him with a whisper in his ear to tell him he was there, as he usually did the sneaky bastard, so Cid sighed to himself, rolling his eyes as he realized he was going to have to go down into the basement to find the idiot. Fuckin great.
“Stupid, brooding pretty man,” he grumbled, uncaring if his words were unusually loud in the silence of the building, and carefully made his way up the rickety, groaning stairs to the entrance of the basement. The stairs creaked under his feet, straining under his weight, and he was unsurprised to see that the second story was no better than the ground, floorboards dank and moldy with spiders and rats scurrying everywhere around him.
He should just bring a cat with him one of these days, give Vincent something else to focus on while he was here. The fact that a cat would help kill off all the rats in here was an added bonus, really.
The bedroom that held the passage down into the basement was as bare as it usually was, though he was glad to see a relatively new satchel seated on the bed. It was good to know that Vincent was actually here and hadn’t found himself a new place to mope without telling him, he’d have been pissed if he’d gone all the way down into the crypt only to find that Vincent hadn’t actually been there.
He found the secret passage with an ease that came from having done it a thousand times before and slipped into the opening of the wall, after preparing himself for the dark, closed in descent he was about to put himself through. He carefully made his way down the old, creaking stairs, keeping his breathing slow and even in the thick, dead air and valiantly ignored the way they groaned under his weight as if preparing to give out under him at any moment. If these stairs feel out under him, well, then he’d give Vincent something to mope about.
The basement was dead and silent, stale air moving around him and dampening the sound of his foot against loose, uncovered earth as he finally stepped off of the last stair, dark. Dark, dank, with the scent of mildew hanging heavily in the air, the basement was one of the last places Cid wanted to be right now. At least there weren’t any rats down here, that was a bonus over the rest of the house.
“Vincent?” He called again once he was back on firmer, safer ground, hearing his voice echo back at him as he looked around the dimly lit dark hallway in search of the other man. He waited for several minutes, not wanting to move further into the basement than he needed too, but Vincent still didn’t appear before him, or behind him, he would’ve accepted anything really. “Vincent?! I know you’re down here!”
Another few moments passed but still there was no sign that Vincent had heard him, there was no sign that anything had heard him, no shift in the air, no sudden noises or movements, just the long, dark corridor and the sound of his own words coming back to him.
Cid was starting to worry about Vincent a bit. Usually the other would have shown up out of nowhere or at least said something to let Cid know he’d heard him. The continued silence wasn’t comforting in the least bit.
“Vincent?” He whispered, slowly edging away from the staircase towards the room the coffins were kept in. The most likely place to find Vincent.
The door was ajar when he got to it, hanging open and revealing the room inside.
The empty room inside.
Cid felt his heart freeze in his chest, seized in a tightening vice and leaving his chest feeling tight. His breathing was heavier, disturbing the air around him in rapid bursts, his eyes darted around the room quickly. Vincent… Vincent wasn’t here.
Where was he?
His head snapped towards a sudden noise further down the corridor, a kind of low snarling and the scraping of dragging metal on loose gravel and uncovered earth. His heart tightened painfully in his chest as he stumbled away from the sound. He was defenseless. His weapon wasn’t with him, all he had were a few status materia strapped to his bracer and his strongest Cure.
He was nearly at the stairs when the thing suddenly sprinted at him, moving too fast for him to see more than a streak of vivid, striking red, and knocking him to the ground before he could do anything. He landed harshly, back slamming against the rough, uneven earth of the basement, crying out sharply in pain.
He braced himself for something, anything, to happen.
He wasn’t expecting the cool, smooth thing that pressed against his face, moving to rub against his cheek in a manner similar to that of a cat’s. He couldn’t see what it was, limbs locked stiff and face turned away from the thing above him, his brow furrowed as he tried to figure out what was touching him.
He was distracted by the sound of a rumbling, vibrating noise, his eyes opening in a number of slow blinks.
Was…was that purring?
He turned his head towards the thing on top of him, staring at the sight before him.
A gaunt, masked figure knelt over him, nuzzling their cheeks together and resting it’s weight on him as its chest rumbled with something like a purr. Hellmasker. He fixed the demon with a deadpan look.
Really? Was this really what they were doing?
The demon had near given him a heart attack and he was just going to cuddle him with a chainsaw set down beside his head? What an asshole.
“I’m going to punch you when you come back to yourself,” he told the demon nuzzling against him, lifting a hand to pet Hellmasker’s long, black hair.
He was rewarded with an increase in the purring volume and Hellmasker settling heavier over him. He was so done with all of this.
enide-s-dear a réagi à votre billet “STILL not over the fact that Keycatrich used to house people and that...”
I wonder how people become different kinds of demons? Do you become an Iron Giant if you are physically strong and a goblin if not? Or does it have to do with morals? Really evil people become stronger demons? I just dont know
I would also really like to know! I feel maybe it does depend, less on “strongness” but more on lifestyle? Like, goblins and other skinny ones are found in caves because they’re just people who lived here and got turned, but iron giants are found on the road (and at the bottom of costlemark tower) because they were hunters or other warrior-type people?
We also have to bring up that one naga woman who was searching for her baby because what the FUCK was her deal. And like, she’s not even the only example of Grieving Woman Turned Giant Monster because there’s also the one in Vesperpool who was waiting for her lover or whatever the story was. So maybe it depends on emotions?
(Or just... a little bit of both. Your past experiences in general define how you turn.)
One option that could be really fun to explore as well is something along the lines of what happens in I Am Legend? Where the main character comes to the conclusion that the “vampires” start exhibiting symptoms like sleeping in coffins and fearing crucifixes because it’s what they expect would happen, based on their knowledge of what a vampire should be? And so in the case of the daemon transformation, the result could depend on what infected people most believe a daemon looks and acts like? Which, eventually, would cause entire communities to turn into similar creatures simply because, once they’ve seen one of theirs turn, they all expect to become the same thing.
Idk, maybe I’ll have better suggestions to throw at you later when I’ve played some more. But for now I’ll leave that here and other people can join in on the reflexion!
enide-s-dear a réagi à votre billet “honestly I have a lot of really really really small grievances with...”
Anything in particular that's been bugging you?
I mean, the one thing that really, really feels super weird to me is the fact that in certain areas you’ll get a minimap in the corner of the screen, but in others you won’t have it appear automatically you have to open the map from the menu, but in others you have a kind of radar thing on top of the screen instead. Like. It’s very petty but just settle for one of these? For clarity?
In the same vein, you just press triangle for basically every interaction with everything, except for opening chests, which could be interesting because yeah, opening a chest does take more time than other things and it could mean that you’ll be thinking twice about trying to sneak past enemies to get a treasure for example (it’s never the case, but it could be). But each time you have to trigger a switch you ALSO have to hold the triangle button for three full seconds? Why? Couldn’t I just press the button once for that?
And I know they switched from Luminous engine to Unreal Engine 4 during development, so I can imagine that there are some stuff that they started doing with Luminous that then conflitcted with how UE4 works, but it’s kind of just. Weird that I keep remembering that fact when I play, as an excuse for that kind of weird tweaks. A smooth finish doesn’t sound like that much to ask (even tho I also agree that complaining about that stuff doesn’t make me look good).
Also like, speaking of which. The Pettiest Shit Ever, but I can’t let it slide. Luminous engine was built for FFXV and was the reason behind the insanely pretty sunlight effects and transparency. And I am sure that they had good reasons to give up on using it, I’m sure it was a pain to use, it was holding together by sheer force of spite and it probably was just easier on the devs to switch to a game engine that was actually thought of as a finished product rather than a set of rules improved during the development of one (1) hellish game. BUT. I am a little bit annoyed as well at the weird “blinding” transition effects that we get every time we come out of a building, and I am also super annoyed at that ULGY ASS MORNING LIGHT when sector 7 is attacked by the weird ghosts thing. THIS IS NOT WHAT YOU GOT ME USED TO, SQUARE.
Anyway.
I’m also a little bit confused by certain parts of the game where I’m given control of Cloud and it’s only to like, carry him ten meters away to trigger the next cutscene. It’s possible that there is just, like, a limitation on cutscenes duration for them to load properly or something. I honestly don’t know enough about that. It’s just that this game relies Very Heavily on cutscenes. And I feel like this also doesn’t help my general feeling of “I’m not playing a finished product” because in the end there are a lot of situations in which I’m just. Not playing enough to my taste, you know?
(I really don’t mind the cutscenes mid-fight to show you that you enter a new phase, and I do believe that some stuff Cloud does is a lot more fun to watch than it would be to play. Like, if head to QTE our way into Cloud jumping off every falling bridge he gets stuck on, that would have ruined the rhythm. But also, at some point, “take Cloud here so we can Show You A Cool Thing” becomes pretty tiresome. Just make a movie if you wanted me to watch something so much.) (Also it creates a kind of weird, almost disturbing contrast between how fucking Lethal Cloud is shown to be, versus me getting my ass beaten three times in a row by bandits in a sewer pipe. But that’s a different conversation.)
And then there’s the whole “Avalanche is actually a sub-part of the real Avalanche organization” that throws me off because. They announced that in interviews before the game was out, so I’d say it’s pretty normal to expect it to be a Big Thing? But instead they just? Come here and save your ass Once, and are never brought up again? And once you’re outside Midgar how is that going to be an important thing?
I know a lot of people have complained about the game’s general duration. I personally am not necessarily a fan of side quests for the sake of side quests and I appreciate the game not sacrificing a sense of urgency by throwing a million mundane things to do at the players. So I’m okay with the number of side quests and how they’re integrated into the story. But it feels like the general story is missing a beat or two, still, and especially the Avalanche thing makes me tick.
enide-s-dear a réagi à votre billet “Also um. French speakers. Are we in agreement that coctura is voiced...”
Are games dubbed to frensh in France?! (sorry, I'm from Sweden we never get anything dubbed, I just thought there was a japanese version and an english one)
Yeah babey! It’s been more and more common I’d say in the last 10 years? Wasn’t always the case (FFXV is, if I’m not mistaken, the first Final Fantasy to have a full french dub, other voiced FF games were released in english with subs) but France has a very long history of dubbing foreign movies and series and it eventually extended to video games once full voice acting became more and more common and it started becoming cool and relevant to dub them I guess. I don’t know exactly, @chiyumi94 could probably tell you more about the inner workings of the industry. But yeah, FFXV got its full dub and most games I’ve played in the last 5-6 years had full french dubs.