SMALL UPDATE!
Today, I set aside some time to finish my first game in a LONG time: Entomology Simulator! A lot of folks loved playtesting it and I think there's some real potential. So, first on the chopping block, is how to generate all those bugs! I initially created exactly 52 bugs, to coincide with a deck of physical playing cards. However, I believe I can vastly improve replayability value if I make the bugs completely randomly generated. So, I whipped up all the turn-taking and time-tracking and expedition-progressing code this afternoon. Tomorrow, I'm going to finish up the random bug generator (an easy series of arrays and temp variables) and fix that freaky annoying if/elseif!else error on the turn-ender. Hopefully that will finally free up the ability to create the bugpoint calculator -- i have to decide if i want users to input bug names and have the program spit out a value, or have the value pre-paired to specific phrases as a datamap to be pulled from at specific positions. we'll see!
worst case, i can create a datamap of pre-generated names like from the BugTables and stick with 52 bugs only. and their precalculated values. Less room for error, but also less variety. Decisions decisions!





