Haven’t drawn Es!Sans in a bit, here you go :>
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(Please do not use or repost my works anywhere without explicit permission from me thank you)
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Haven’t drawn Es!Sans in a bit, here you go :>
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(Please do not use or repost my works anywhere without explicit permission from me thank you)
Working on a lot of environmental shift stuff, but don’t know where to start?
So what would you all like to see? More refs? Info posts? More world building? What do y’all wanna see first
I forgot here’s the masterpost if you have no idea what I’m taking about so you don’t have to go searching for it
*slides this in*
Messy ES!Grillby au ref, and a messy concept of his bar, or should I say their tavern?
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(Please do not use or repost my works anywhere without explicit permission from me thank you <3)
Environmentalshift masterpost [X]
Have you designed Grillby or Muffet yet for ES? Im honestly just so curious how a fire elemental will change to fit the forest. Also, how are you? Hope your day's going well!
I do in fact have a design for grillby and muffet! I just need to make a proper ref sheet still, those will come out eventually
He and a few others were originally gonna be on that poster art I did but I removed them due to clutter, but you can have a little peaksies at him in the meantime!
I’m sorry but GOD I’m a sucker for architecture! So does this mean that each area in your au has a different theme of buildings depending on the location as well? Such as Waterfall being somewhat beach-themed while the Capital is some winter-castle-esq place?
Sorta yeah! The buildings in overgrown don’t have to be as insulated or resistant to cold like in the classic universe, so they’re kinda different, really specific buildings like Undynes house probably won’t change much, but others definitely will! Even if it’s small changes
They still play the same way and have generally the same shape, so Grillby’s is less like a diner/bar and more like a tavern/cabin/lodge sort of place! But I thought it would look interesting!
Hi! Are the Dremurr's in your au based off a type of goat in particular? I was wondering because Toriel has those cool spots!
When I was designing them I think I had a species in mind? But I can’t quite remember at the moment, I believe it was nubien? Or Atleast a coat pattern. Asgore is definitely a lot fluffier than toriel, with his blond hair obviously, and while asriel is also very fluffy, he has fur like Tori
Toriel has dark gray spots with a semi diamond shaped pattern on her forehead, Asgore has golden spots across his nose and large patches under his eyes. And asriels has a sort of light warm gray? It’s a mixture of toriels and asgores pattern colors that make a sort of spotty triangle on his nose!
In ES, how do you think character theme songs would change (if at all)? Would there be different instruments or rhythms?
Sorry this took so long I was thinking about it for quite a bit!
I thought about it before but couldn’t find anything before hand but I think I have finally a general idea of vibes? Or Atleast the change in instruments!
Think the Undertale music mixed with a sprinkle of the stardew valley soundtrack (Fall ravens descent, Dr Harveys theme) and several animal jam theme songs and this very specific “lost woods” remix cover by TheophanyRemix
So a whole lot of Woodwind instruments, ocarinas, pipes (which I think are also- woodwind) and xylophones! Just all those vibes together to make this aus themes!
Same melodies just different instruments! Although the genocide route songs would obviously be more on the dark whimsical side of these osts rather than the fun ones but you get the gist- so not heavily different, but a subtle change
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Link to au masterpost [X]
*raises from grave* I’m back from the d e a d after hearing the words “ask!”
Please I must know- what does Flowey look like in this AU? Even so, when he goes God Mode against Frisk, is he ice-themed or still just whatever he wants? Would the monsters in Snowdin even be surprised to see the outside world since they somewhat already have grass, plants, trees, etc?
And finally, alternate outcomes of Neutral runs.. are they the same or do some have alternative consequences?
Flowey does have a design yes! He shares a ref sheet with frisk which you can find here, Five petals instead of six, and a slightly different facial expression, plus plant arms.
My omega flowey design is spoilers (and still in concepting) but he doesn’t isn’t entirely affected by his environment so he’s still pretty planty, with a few differences, I’ll post that eventually, I’m working on the Vendor NPCS at the moment
As for the surface I think it depends, because they’ve still never seen a sunrise before, and the flora and fauna are pretty different than what’s down below. Plus there’s a town like 10ish miles away and it’s winter when they arrive on the surface!
As for the neutral routes, I haven’t thought about it to hard but I imagine they have similar outcomes to the classic ones..I would need to think about it more, I’ll probably make a post about it at some point :D
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Link to au masterpost [X]