[Unity] Seeding the path
The random path in the game is currently being generated by randomly rotating a Transform which is constantly being moved forward. The path renderer writes its position and rotation in a graph over time so that other GameObjects can find out where they should be at any time.
What I've just started working on is making the path based on the current date time. The advantage of this is that everyone with an accurate clock playing simultaneously will always be playing the exact same game. You could play local multiplayer with your friends with no need for networking!









