This has been a real long time coming.
Sorry for the delays - its out now.
So, go nuts!
I'd make my day if you left a rating on their too.

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@vectagon
This has been a real long time coming.
Sorry for the delays - its out now.
So, go nuts!
I'd make my day if you left a rating on their too.
Sorry, everyone.
Hey guys! First up, I just want to appologize for not getting Vectagon into your hands sooner. I've been saying it'll be out "in a few days" for much, much too long, and finding too little time and motivation for it. So I'm going to release it in an hour, for free, for you, for Christmas.
The truth is, Vectagon is fun, but it isn't the game I wanted to make, and it never will be in its current form. I wanted it to be a visceral, mesmerising, trancendent experience, so I built it around speed, shape and color. But the insane difficulty and start/stop style of gameplay doesn't work to put players into the right zone.
So I'm going to rebuild Vectagon as a totally different game. It'll share the same aesthetic and the same fundamental ideas; but it's going to be a different game.
But like I said, Vectagon is fun. It's actually really fun, and I'm incredibly proud of it. I'm even more proud to finally release it. I hope you enjoy playing it as much as I've enjoyed working on it.
Merry Christmas everyone!
Tom - @tomkail
Some new shots of Masochism Mode!
NOT US! But still insanely cool. We've barely even finished Vectagon and we're already looking at a spiritual sequel...
Credit - http://biplaneblues.blogspot.co.uk/
Our title screen!
Vectagon is a eye melting, Super Hexagon-esque, procedurally generated arcade survival racer with TRON-style neon visuals and super-fast twitch based gameplay
This is going to happen a lot. A real lot.
Vectagon's current gameplay modes. I wanted to keep it super minimal, and considered only having one, but it's easy to make more, and its really good training.
Title screen! Our swanky new CRT shader means this looks best in native res.
We're releasing Vectagon next week. Here's why it took so long.
Hey guys. Sorry for the delay. We'll finally be releasing Vectagon on iOS, Android, PC, Mac, Kongregate, Itch.IO, Linux and every other platform under the sun next week. It'll be 100% free, with no adverts or other annoyingness.
Vectagon has been 99% complete for over a year now, so I figured I'd talk about what took so long.
The core of it is that i'm a perfectionist, but I'm also inexperienced. I wanted Vectagon to be worth a price tag, and for it to last a long time. I wanted lots of game modes, secrets, level editors, and I wanted it to run on every device perfectly, without sacrifice. But the more things I added, the more I found my lack of programming skill let me down, and the more I realised that the design of Vectagon relies on minimalism. Everything I added, I eventually stripped away. So while people enjoyed playing it hugely, to me, it always felt bare, and unfinished. So eventually I wondered away to start work on Biome, and didn't come back for a long time. With my new skill and experience, I tried to remake the project, but in doing so I realised that it was always great to begin with, and that the time it would take to remake the game with the same level of polish far outweighed the benefits. Instead, my new Vectagon engine is going to be at the heart of another game, one that takes on the lessons learned making this project. But the biggest lesson I learned was simply to be happy, and know when to stop. So anyway. Because you should have been playing it a long time ago, and because I don't feel comfortable asking money for anything less than perfection, you'll be able to play Vectagon everywhere, for free, next week.
Cheers!
Some pictures taken at Joypad's awesome party last night!
We handed out several hundred glow sticks, drank wayyyy too much and paid £100 on a taxi trying to get home.
If you live around London, you gotta go to the next one, its off the chain!
A couple of quick screenshots!
Testing out our new engine!
Ok, announcement time. Tom has been secretly reconstructing Vectagon from scratch to make it better than ever. We've got plenty planned, and we'll be talking about it all here!
Not us.
http://www.thisiscolossal.com/2014/06/dizzying-geometric-gifs-by-david-whyte/?src=footer