Kind of surprised there's not even a single Agree on this yet, considering all of the complaints about the weird in-game buying UI/UX and problems all over other threads, discords, and in-game...
Discussed in a few threads, a lot of people are having trouble with the in-game overlay etc.
Use No, Thank You! addon to disable empty container interaction
This came up in one of my guild chats the other day, apparently even some seasoned looters didn't know!
If you're not already using No, thank you! – you should be! It disables a lot of UI nuisances, messages, etc. Don't live your ESO life a distracted mess ^_~ (Or do if you want, it's your game, Idc)
Just turn ON "Disable interaction when the crate is empty"
Here's how it looks by default (without the addon / turned off) if a container is empty:
NTY removes this:
Save time! Tell your friends! Withhold from your enemies! 😂
Have fun & good luck ~
The Elder Scrolls Online, AddOns and Mods Community.
P.S. Related great one:
The Elder Scrolls Online, AddOns and Mods Community.
↑ wish I could use it for my new neighbors who are yelling with all their windows open like they've never heard of "indoor voices" >_>
For once I've been looking forward to the EU PTS copy, only to see how this costume looks dyed. (Why can't we preview dyes on Live??)
Verdict: LOVE how it dyes!
A lot of colors are matte on this costume and look even better on this than they do on other clothes, like my favorite Drifting Sand Tunic and Sash. I hope future costumes dye this well too.
LMK in the comments if you want me to test a specific color.
↑ Weathered Keystone Green – NEW for U47! This dye is awarded for completing optional content in the two new dungeons. Looks like This dye is gorgeous, so I'm gonna have to do that!
↑ Pit Daemon's Poison. I love this dye and try it every time on PTS. But I will never get it; can't stand BGs. I hope we can get a dupe of this muted, matte olive green for PVE achievements someday
EDIT: Speaking of PVP dyes...
↑ Alchemist Bilious, Storm Lord's Lightning, Weathered Keystone Green. Storm Lord's Lightning is another dye I wish we had a PVE achievement dupe for. It's the only red-toned dark purple that dyes matte like this on leather.
↑ Arc Master Moss. I love this olive too! Luckily I do have this one unlocked.
↑ Shell-Tide Green. Easy to get in Solstice.
↑ Void Pitch looks even better on Dragon Rage Bersker's Garb than it does normally!
I don't like VP on my usual Tunic because it looks dirty at the bottom. And it has that reddish reflection on some channels, which you know if you use this dye. That red tint is not present at all on this costume. EDIT: you can actually see it faintly on the metallic parts, in the light:
↑ Alchemist Bilious, Arc Master Moss, Ayleid Gold. Alchemist Bilious is sometimes too desaturated and shiny on some clothes, so I'm glad it looks great on this. I hope it looks this good on future costumes too.
↑ Artifact-Hunter Amber.
One thing I always wish for: better, more saturated light, medium and dark blues that are NOT SHINY!
Scholarium Cerulean is matte, but more of a teal shade than true / cool blue. Most of the other blues look nothing like their dye stamp, or look like the early 2000's called and want their metallics back!
On that note, the ESO dye station UI needs improvement:
I can't be the only one who tires of swinging my mouse back and forth across the entire screen dozens of times when trying colors.
And it's crazy that we have to use PTS just to preview dyes. Why not allow previewing on Live, just like we can with locked armor and weapon styles? It would motivate more players who don't use the PTS to go for Achievements.
One thing I dislike about outfit station UX: 1. Click the color 2. Drag mouse way to the other side of the screen 3. Click again to apply.
OP:
From the Akatosh vs. Alduin crates
Edit:
Still thinking about this outfit despite the review below 😹 because my main looks a lot better in i
See also:
Top row = Dragon Rage Berserker's Garb
Bottom = Drifting Sand Tunic and Sash
Legate's Black – cool toned
Coldharbour Ash Black – warm
10-Yea
Finding an object's pivot point when it's not possible to select it by hovering – when there are multiple of the same object in a cobble, or a lot of items in close proximity.
Unable to go backwards – tabbing repeatedly to find an item, only to miss it and have to tab through again.
Unable to switch between Mouse / Precision editor while an item is selected – have to re-tab to find the item again.
Another video of this actually happening while working on a build:
I couldn't re-select the Nord Lantern after I'd JUST placed it, which is silly. (Why wouldn't the hitbox be recognized from the position I'd
Potential solutions:
UI option to go backwards.
So that if you missed the item, you can press [a button or SHIFT-TAB?] to get back to it rather than re-tabbing and manually counting → https://forums.elderscrollsonline.com/en/discussion/651834/tab-tab-tab-tab-tab-tab-tab-tab
UI option switch between Mouse vs Keyboard/Precision positioning while an item is selected.
Won't eliminate the tabbing problem but would still ease some of the pain of having to re-find the item when you need to use the other editing type → https://forums.elderscrollsonline.com/en/discussion/671574/housing-ui-please-add-an-easy-way-to-switch-btwn-mouse-vs-keyboard-precision-positioning
A way to label items so that they're more easily found through Retrieve.
Change an item's pivot point.
(This would be helpful in a ton of situations! It can already be done via grouping, but that's slow, clunky, and bug-prone – "exploding" the items locations and ruining undo states.)
Other?
NOT solutions:
Using Retrieve menu.
For the reasons shown at 00:40, explained in the forum post, and the camera bug: https://forums.elderscrollsonline.com/en/discussion/658782/housing-editor-placing-items-changes-camera-fov-zoom
Using gamepad mode or EHT.
(These introduce other UI/UX problems. The native tool should be improved.)
Fix request on the official forums –
Please comment on this (or if you can’t log in to the forums, send in-game feedback with a link to either this forum or tumblr post):
Explained here + video example at the top + possible solutions at the bottom:
Related:
Old post on the official forums – https://forums.elderscrollsonline.com/en/discussion/651834/housing-ui-tab-tab-tab-tab-tab-tab-tab-tab-no-retrieve-is-not-a-solution
Could addons help? – https://forums.elderscrollsonline.com/en/discussion/672927/ui-addon-request-help-with-the-tab-object-selection-issues-in-housing-editor
ZOS Dev posts requesting player feedback – https://moonpile.tumblr.com/post/774320844430262272/eso-dev-team-request-a-top-5-list-of-bugs-and
For those of us who use the Junk tab for our treasures:
Weird, I know. But I've been doing it for more than half the decade playing ESO. I just like keeping specific things I use a lot in their own tab: foods, potions, scrolls, a Crate Lid for flying around houses, etc. And while I never had any accidents, I have wished for fool-proofing.
I happened to find an existing thread with some scripts, and addon author Baertram helped as always:
The Elder Scrolls Online, AddOns and Mods Community.
This removes the "Sell All Junk" and "Destroy All Junk" buttons and disables the associated keystrokes:
Posting for other odd ducks. If you've been googling it for a while as I have, you'd know there's very little info, and just 1 reddit thread where someone got downvoted to hell for playing this way. But they are not alone. We are... well, not legion. But certainly some. We are SOME! 😹
I'm not an addon author and fairly clueless about them beyond copy-pasting some basic structure. I'm definitely not qualified to troubleshoot for anyone else. So,
Use at your own risk! ... Which, if you stow your stuff in Junk to begin with, is only to be expected 😉