Chinese-themed card game created by Qian Qi Animation. The card game uses the theme of the Chinese Movie The Message. 3 Kinds of Cards Identity: x9 Characters: x18 Function: x81 Its rules are similar to Shadow Hunter combined with Coach Ride To Devil's Castle. Initially, each player randomly select one of the three identities - Underground, Army, Passby. In addition, each player has one character out of 18 difference one to get difference special character ability. All function cards divided into three information - Red, Blue or Black (false information). Besides, all function cards can be used for its special function. During each round, each player draws two function cards. Then, the player transmit one of his function cards to other player as an information. Others player try to collect his requested information while avoid any False information (black). Apart from acting as an information card, function cards can be used for their special function to interrupt information, burnt away false information etc. Any player has received three black information will be dead. Underground will wins if he collects three Red information cards while Army wins if he collects three Blue information. Passby needs to achieve their special mission based on his characters in order to win.
Games I played at Essen, No. 29 (and the final one!): The Message - Emissary Crisis
In this game you send hidden messages around the table, sometimes to selected players, sometimes they just go around until somebody accepts the message. If everyone rejects the message it is returned to sender. Each player has a hidden loyalty card and is trying to collect three messages of "their" colour while avoiding the black messages. Then there is the factionless player who has their own mission they are trying to fulfil. The cards, apart from being messages, also have actions on them that can help you spot which faction somebody is in, target a message more directly or prevent another player from taking a message.
I was a little disappointed by this game. It's similar in concept to Coach Ride to Devil's Castle, which I (as the only person at the table) actually prefer, despite its tendency to drag on a bit. This game, on the other hand, felt like it was over too quickly while I was caught in a position in which I couldn't really do anything to influence the outcome. That may have been bad luck of the draw or player numbers, though, and my opinion may well have been impacted by the absolutely atrocious translation, which makes the game borderline unplayable unless you have someone at hand who already knows the rules or can figure out how to back-translate the presumably rather literal translation to squeeze some sense out of it.(Also, the theming is very, um, one of my friends described it as “Clearly designed by edgelords” - we’re talking specifically about the Emissary Crisis version.)














