Two special things about it is that it does NOT have a gacha and there are absolutely NO paid elements in this game! Everything is free and you get the boys as you advance in the story. They explain at the start and in its FAQ that this game depends on ads for its revenue, so there is a small ad banner at the bottom of the home screen and half page ad on the results screen after a battle. You can also watch an ad to speed up your ‘spiritual energy’ recovery and to revive your team to continue a battle if you wish to. ‘Spiritual energy’ acts as stamina and currency in this game.
Saw some complaints about the ads but I’m personally fine with them. They aren’t too intrusive or annoying like in some games. I’ve played games before where the ads were put very close to buttons I had to frequently press so that I’d often accidentally press the ads... This isn’t the case here.
It’s also mentioned in the FAQ that there’s only a very small team working on this game, so they apologise in advance for slow updates. (Having personally just worked on a huge project with a tiny team, this makes me very very sympathetic towards them!)
The story starts with you waking up in an unfamiliar room surrounded by three men in strange clothing whom you do not recognise. Your first thought is that you’ve been kidnapped! The men tell you to calm down and say something about how the shock must have messed with your memory. They tell you to try to remember how you got there.
Then you remember. You’re a high school student. Your parents have recently gone overseas for work, so you’ve just moved to Kyoto to live with your grandpa at the shrine your family has run for generations. You are the descendent of a famous onmyouji called Haruno from the Heian era. The shrine is in a rather remote part of Kyoto, so you were the only one left on the train when it arrived. You had no idea how to get to the shrine and the station master was about to help you when three strange men appeared, saying they’ve come to pick you up. They have recognised you from your ‘scent’... You didn’t trust them but also soon realised that you were the only one who could see them. Then they explained how they are spirits of the Zodiac. They are Nagi (red hair) the Mouse, Mikoto (white hair) the Tiger & Kosuke (black hair) the Ox. They escorted you back to the shrine as there are apparently lots of evil spirits about. You were attacked on the way back but the three spirits managed to protect you.
Then we come back to the present. You remember all that but you still can’t quite believe what is going on. Then another unfamiliar person appears. This time it’s a young boy with short pink hair dressed like a shrine attendant. His name is Suzu. He calls you master and says he’s the ayakashi that looks after the shrine.
All this information overwhelms you and you decide to call your grandpa! XD;; Your grandpa confirms that everything the spirits have said is true and that your ancestor Haruno fought evil spirits with the help of the Zodiac spirits. Then he scolds you for not knowing anything about the powers you’ve inherited and your family history!
Anyway, apparently your family hasn’t had to ask the Zodiac spirits for help for a long while but an evil power has awakened or something like that, so the Zodiac spirits have awakened as well, but so far only three of the twelve have found you, so you have to find the rest. Oh, and I think you’re also supposed to be the reincarnation of Haruno?? The spirits do express disappointment at you not remember your past life.
I’m at the beginning of chapter 3 right now. In chapter 2, you go to Nara because Nagi sensed some Zodiac spirits there. In Nara, you find Hisame (green scarf) the Snake and Tsumugi (long pink hair) the Rabbit. Tsumugi hates being mistaken for a girl which is what you do when you first see him... Anyway, those two ended up in Nara coz they smelt Haruno’s ‘scent’ there. In the beginning of chapter 3, you investigate what they smelt and find an ancient book written in some language you do not recognise and then Haruno’s spirit suddenly materialises!!
Sadly, the main story is not fully voiced.
Now onto the battles. There is a map where you can choose now many steps to walk each time. However, it seems like you can’t walk past the battles no matter what number of steps you choose.
Your moves in battle are determined by what you manage to press in a sort of wheel of fortune. That light spins around when you press start and stops when you tap on the screen again. The wheel is a bit difficult to master and depends a lot on your sense of timing and your reaction time. It’s quite a unique battle system that I haven’t yet seen in other mobile otome games. I have to admit I’m not good at using it yet but I am getting better. I saw someone suggest tapping your screen when the light is around three spaces before the quadrant you want and it kind of works!
Sometimes your team might manage to break an enemy’s defence and this triggers a dual attack. A list of possible dual attacks will scroll down the screen in a continuous cycle till you tap on the one you want.
After each battle you get materials that you can use to craft various food and drinks using ‘onmyoujitsu’ for your boys. You can press on that turquoise button to see what they want to eat. If you feed them the correct food, it’ll trigger a conversation and it seems like at least one of the boys will acquire a new skill or attack during the course of the conversation.
The image on the left is your home screen. If you press on the boys that are glowing you can replenish your ‘spiritual energy’ by pressing the glowing orbs around them (image on the right). Those 5 white orbs towards the bottom of your home screen are offerings and if you swipe them you’ll get random materials for crafting.
The shrine above the white orbs is a place for levelling up your boys. You just feed them various stuff you’ve crafted, but you can only do so five times each time, then you have to wait for the counter to refill. The boys also have different likes and dislikes. Feeding them something they like will increase their level a lot. You’ll be shown an O for something they like when you feed them.
The house with a lantern in front of it is where you set your team and manage you boys’ attacks and skills. They can only use two attacks/skills in battle but can learn more than two. The house next to the lantern house is a sort of dining room. This is where feeding the boys triggers conversations and the potential to learn a new attack/skill.
The shrine on the top left is where Suzu is and this is where you learn how to craft stuff with onmyoujitsu.
Lastly, the notice board is where you’re find the options, help menu etc. Oh, and so far, it looks like this game does NOT have a data transfer/backup system...
Normally, I don’t like to invest time in games that have no data transfer option, however, I think I’ll continue playing this for now as I do want to at least unlock Hitoshiki the Sheep first! Plus I want to beat that damn battle wheel! XD