its alive
okay so it’s been almost two years since the last update but bear with me
quick timeline of what’s been going on:
health issues got worse (and are still worse)
had to put project on pause between that and Life Things
started having time again to work on project and realized there were a lot of overhauls i wanted to make and my scope was honestly bigger than i had the means to handle right now (between free time and just. health)
started reworking a new game design document with a smaller scope to work on instead
and now i might as well pick this blog back up and keep doing on it what i was planning on doing on it, which is to keep track of all my gamedev stuff!
it’s going to mostly be planning things for a little bit until i get back into coding but i already have the start of some assets and a reasonable amount of planning drafted out and now i need to fill it with a bit more lore and explicit logic and it’ll be ready to Look Like Something
i’ll make sure to tag different types of devwork (lore vs mechanics planning vs asset work vs coding, etc) so people can blacklist any of the ones they’re not interested in
anyway thanks @ everyone who didnt unfollow somehow despite me never posting, im glad (?) i could reward your apparently aptly placed hope













