Adventurous sketch of a mirror showing a distant, exotic landscape
Mirror Tattoo #AdventurousTattoo #ExoticLandscape #ClipartDesign #EarthyTones #Mirror #Exploration #Sketch #Adventure #Tattoo #Artwork
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Adventurous sketch of a mirror showing a distant, exotic landscape
Mirror Tattoo #AdventurousTattoo #ExoticLandscape #ClipartDesign #EarthyTones #Mirror #Exploration #Sketch #Adventure #Tattoo #Artwork
Next Challenge: Mind Game
The challenge for the next project is to design a mind game which should be included six mind skills:
• logic: Enables players to reason, form ideas, and solve problems. This area has to do with logic, abstractions, reasoning, numbers and critical thinking. These games could include elements like abstract symbols, logical problems,, formulas, complex operations, pattern recognition, connections among complex components and cause and effect relationships.
• strategy: Strategic thinking is a mental process applied by players in the context of understand implications of strategic actions to their success in the game. In some cases players create a mental model of the complete end-to-end system or his or her role within it. Players might also have to “think in time” - which means being able to hold past, present and future in mind at the same time.
• creativity: Creative problem-solving in puzzles is the mental process of searching for a new and novel creative solution to a problem. This can imply techniques like reframing a problem, increase the quantity of fresh ideas or a change of perspective to identifying new dependent dimensions.
• visual: By solving visual puzzles players are challenged to think in visual images and use spatial judgment and the ability to visualize with the mind's eye. Skills needed are observation, shapes and colors recognition or the reproduction through artwork. Also the perception of three-dimensional space and and decoding of information in graphs, charts, diagrams can be part of these puzzles.
• music: Musical intelligence enables players to analyze, blend, and segment sounds. This area has to do with sensitivity to sounds, rhythms, tones, and music. Players need to use their sensitivity to rhythm, pitch, meter, tone, melody or timbre or recognizes musical styles, collect music or use musical information.
• memory: Using memory skills in puzzles is the process in which information is encoded, stored, and retrieved. This can include the ability to orient oneself in space, to recognize and follow an itinerary, or to recognize familiar places, patterns or structures. Also memorizing numbers, combinations and symbols might be part of this.
I’ve teamed up with Felix and Benjamin. Since they are crazy about games ^ ^ and know what exactly they want and where they are going, working with them was a good experience for me. Felix is going to be our SCO.
Panama Papers: Let's have some fun with!
For the second assignment, a board game should be designed, which deals with the theme of Panama Papers. We know, it sounds too rough, serious and harsh! but definitely my colleagues and I will be able to find a way to make it funny!
This time, I am going to be the SCO and working with Patricia and Florian whom it is pretty easy to work with :)
In this game, the following guidelines should be considered:
The game should be finished as regards the procedures and rules.
It must not be an obvious modification of an existing card game.
The game must have a name
The game needs to have a clearly defined goal
The game should be fun !!
The core of the game should be understood a 10-15min long test section; the game itself can then take much longer.
The used "procedural rhetoric" should be in the documentation clearly recognizable.