Build It: Micro-ATX Blueprints ExtremeTech - Fall 2004

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Build It: Micro-ATX Blueprints ExtremeTech - Fall 2004
Game Engine Anatomy 101
The article discusses the evolution of game engines since Doom and their impact on game development. It explores the concept of game engines and their role in creating new games with customizable features. It mentions popular games like CounterStrike and Team Fortress built on iD's Quake engines. The article also introduces a guided tour of game engine internals, with a focus on Quake engines.
Written by Jake Simpson. He was the lead simulation and tools engineer for The Sims 2.
About the AuthorJake Simpson is a games programmer who's been in this business off and on for about 20 years. He started at age 15 in his na
ExtremeTech - Fall 2004