16-bit is too small and 32-bit is too big. I wonder if there's something better. —Zilog 2001
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16-bit is too small and 32-bit is too big. I wonder if there's something better. —Zilog 2001
You know what…
exx
ld a, a
exx
does nothing in the most over the top way
You spin me right round baby…
Best Z80 24/16 bit Register
AF
BC
DE
HL
IX
IY
SP
8-bit poll
Best 8-bit Z80 Register
A
B
C
D
E
H
L
I
R
16/24-bit poll
circle
Spasm can't even comprehend
pop bc, bc, bc, bc
Not sure where to ask but here goes anyway:
How would I go about making a powder sim for the TI-84PCE/83PCE? (Like Powder Game 1/2 and The Powder Toy)
Every time I've tried either the simulation or the renderer would run too slow... I've tried adding redundency caches which did end up speeding it up a slight bit but it would take up too much RAM so I needed to decrease the max particle limit.
I've gone at this project 3 or so times now but im not sure how I could optimize it enough to work. I'm thinking next attempt I'll write it straight in ez80 asm instead of C/C++ and hope that it's fastee enough.
If you're interested, I'll send a link to the repo if you wanna have a look when I arrive back from vacation (in 5 or so hours) but it doesn't work very well so far.
Thank you!
I've not actually measured the performance difference with assembly. I have heard that C for eZ80 not as well optimized as something like x86.
I would like to check out the repo.