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The ice moon of Verglas from Nebulous / created by Midjourney
This was made with spray paint. I did it well over a year ago and forgot to post it.
The half sister of an old friend showed us how to do it and it really amazed me. Mainly because I would have never thought to do this.
The white on the left side was completely accidental, but turned out wonderful. It looks like the Sun is rising
“What if we have been lied to all along”
https://neuage.org/e-books/
Texts-Design-Photos: Brighton Pier, UK - Terrell Neuage 2019
#WeHaveBeenLiedTo #FakeLives #FakePlanet #RealEmergency #ThoughtsInPatterns #Neuage #OurOnlySalvation #TheSaviour #BrightonPier #AteSeagull
Fraudulent Planet....teehee
Fraudulent Planet….teehee
apple.news/A6kfwuV-6TaefqxmBgSgUOw
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We have a menu!!! Yay!!!
So today our art designer worked out a cool idea for the main menu screen, and we stuck a rough version into the game.
(A bit of background info): So originally I was going to code the menu in (and thus character selection and how many characters and stuff like that) towards the end, when we had some solid game play (i.e. more mines and obstacles) that felt good and fun to play. I found out, however, that in order to properly implement screenshake I would have to first put in split-screen for every player. To do split-screen correctly, there should be an easy way to add players to the game from the main menu -- and so here we are at the main menu. (End background info)
The original menu idea was that you are looking at a screen on a ship’s control panel, with the planet you are orbiting selected on the screen. When you hit play, it takes you to your map select (different areas of the plant), which then takes you to character select and playing the game. Today, we got most of that first bit done -- along with some cool animations!
For example:
The stars twinkle, and the planet bobs up and down (You can only see this by comparing the upper two images, as I have no way to get GIFs yet. Next time!)
The menu options get highlighted when moused over
And the stars are randomly generated around the screen (with a bit of random sizing thrown in as well)
In doing this I had the glorious pleasure of taking out the code that made the game quit when you pressed “escape”. It kinda feels like an actual game now.
And soon there will be more, including players 3 and 4!