I want you in ways that would make god sick to his stomach

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I want you in ways that would make god sick to his stomach
furry website where checking the "i'm a human" box redirects you away from it
2023:
1. GET! WEIRDER!
2. CHILL THE FUCK OUT!!!!!!!!!!!!!!
3. IF SOMETHING ISNT MAKING YOU HAPPY IT’S NOT WORTH IT
4. STOP WORRYING ABOUT WHO YOU ARE AND START LIVING HOW YOU WANT TO LIVE
7. GAY SEX I GUESS
might as well give my take at this point. when people talk about "death of author," (you know, what the creator intended isn't important for what you get out of it) people typically apply it to, you know, books? and it's typically been applied primarily in terms of narrative and theme, on very authored forms of media.
i'd like to take this a step further, though, and argue that death of the author applies particularly well to games. and no, I am not talking about "ludonarrative dissonance." game interactions, in themselves, tell a story. a match in a 1v1 fighting game is analogous to a fight scene in any other medium, with its own conflict, arc, and emotional meaning. the major characters in this fight are not the characters on-screen, but the players controlling them. the fundamental appeal of video games, even ones without a plot, dialogue, or characters, is that they allow you as a player to create your own story.
so why, exactly, would a player care what the designer "wants" them to do?
i want to offer two versions of this. one is that the player simply has more fun doing something the designer didn't intend. jumping your way across the map, doing challenge runs to make the game harder, or refusing to continue the main story are typical examples of this. the fact is that a designer cannot anticipate every way someone might play the game. this means it's better as a designer to let the player make their own story, and let any authored story be only half the story. "always give 50%," as rpg designer josh sawyer puts it.
another version of this is far more controversial. it's when playing in an unintended way helps the player win. we see this most often in competitive games, where dedicated players will pore over every interaction to get the slightest edge. this is how players of smash bros melee, for example, have managed to turn incidental quirks of the system into major competitive tools. it's a common refrain to say that people who do this are playing these games "wrong." but, why, exactly? surely "playing to win" is one of the most correct ways to play a game whose every interaction is based around winning or losing. what value system are we using to condemn people the most dedicated to a game, and where does that value system come from?
games are an absolutely beautiful medium like no other, in the way that meaning is created on the fly, from a synthesis of the rules of the game and player interactions. why do we ever deny this beauty? many games writers, after the infamous roger ebert moment, have tried to prove that games are art by showing examples of auteurship similar to that of other mediums. clearly, games are art, have you seen journey? snake eater? shadow of the colossus? but we limit ourselves by only thinking of interactive art in these terms. while i, of course, am making my own authored game story, the reason we find meaning in games is not in spite of but because of the player's unique actions. so yes, the author is dead. but if there was ever a medium to show why that's a great thing, i would look no further than games.
*sees more bots following me*
...When does it freakin' END?!
Autism!
So I haven’t talked very much about being autistic on here. I’m technically not officially diagnosed, but 3 of my therapists have suspected it, it’s just takes time and money to get the official paperwork and such.
But from my last two posts, you guys can probably tell I happy stim a lot. I used to hide it more cause I thought it was embarrassing. But my boss lets me stim at work which is helpful. I sometimes hide it at home or with new people cause I don’t want to weird them out. But I’m gonna try to verbally describe some of my most common stims.
So first, and most commonly seen in autistic people is the “flappy Hands” I do that with either open palms to closed fits. Next one I call the “rocking chair” I either rock front to back, or side to side. Sometimes I combine flappy hands and rocking chair.
The next two I call my bunny stims. The first is I bounce up and down on my tippy toes. The second is I scrunch my nose up like bunnies do. I do that one when I find something too cute to express in words.
Right now because I have a shaved head, I like to pet my head because it feels like a hedgehog and it’s very calming and soft. But when my hair grows out I like to play with my curls since they’re really soft and bouncy.
The next one I do is shaking my head back and forth. I call it my “dizzy” stim cause it makes the room all blurry like when you go super fast on a roller coaster. This is usually also combined with my nose scrunching stim.
Because of my septum piercing, I do my “duck lips” stim, where I purse my lips and play with the jewellery by wiggling it front to back. This is the most addicting one, I’m pretty sure if someone watched they could catch me doing it in my sleep.
The next one I call “the fly” cause sometimes flies rub their little hands together like Disney villains do, but I do that with my feet. Kinda like how crickets rub their body parts together to make noise. I also do little finger taps.
This one’s really weird and it freaks people out when they see it. And it’s really hard to describe, but I can kinda do the worm with my second toe. My toes are hypermobile so I basically push down on my toe until it dislocates then pops back into place. And it looks like it’s making a wave motion. It’s not the best stim cause it’s probably not good for me, but it feels funny and I do it subconsciously.
Another stim I for sure have to stop, but I’ve been doing it since I was little, so it really hard to. When I get super excited, I bit things. Normally I try to bite the collar or hem of my shit. But if I go for my sleeve, often times I miss and just end up biting myself. And I bite my thumbs and for fingers a lot. Never hard enough to hurt too bad, but I have drawn blood in the past.
But I think that’s all of them. That I’m aware of at least. There’s probably a bunch of shit I do that I’m not conscious of.
An: I got deja vu writing this, and that’s a feeling I hate more than anything in the world. It’s awful and it makes me feel icky and paranoid
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