Fanwalker refresher: Kuro
Color identity: GWB
Race: Soratami
Homeplane: Kamigawa
Kuro was born to futurist parents who attributed her necromantic magic with being a kami curse. Fearing how society would react to their daughter's strange gift, that allowed her to raise any corpse with a simple touch, they kept her locked away within their Otowara estate since childhood. Kuro's every desire was almost always granted, but she never got to know the outside world, and saw more of the staff who worked within the estate than her own parents. Thus, Kuro grew up into her teens in a claustrophobic, lonely world where her own parents couldn't accept her.
Kuro's spark ignited after finally breaking out and escaping her family home, the rush of freedom being so euphoric that it sent her traveling through the multiverse. Finding herself of Zendikar, she fell into the care of a tribe of kor, specifically one of the members named Lara, who quickly became Kuro's mother-figure. Having no desire to return home, or to visit anywhere else in the known multiverse, she chose Zendikar as her new home. She also chose the name "Kuro" for herself during this time, casting aside the name her neglectful parents gave her and choosing the name of a legendary oni from her homeplane, feeling it suited her.
Kuro lived on Zendikar with her surrogate kor family for many years, living in fear that they would one day cast her aside because of her magic. She only, finally planeswalked again when the call to travel to Ravnica during the War of the Spark became too much to ignore. It's here she made lasting friendships, and bonds outside Zendikar.
Her adventures have led her to settling down on Kylem, where she lives with her beloved partner, a vampire from Innistrad named Wren, and their daughter Megumi. Kuro and Wren form a combatant duo and are regulars in Valor's Reach.
Abilities: Kuro is a necromancer, and can raise the dead by touching them. She can also take control of any other necromancer's undead using the same method, but this isn't permanent and lasts depending on the strength of the fellow necromancer. When she raises the dead, she sees their final moments before they perished. This makes her empathetic to those she raises, and she takes great care in maintaining the condition of their corpse.
Additional quirks: due to the trauma of her upbringing, Kuro refers to herself in the third person, hardly ever dropping out of speaking this way. Kuro also can eat virtually anything without getting sick, and is fond of trying bizarre and otherwise unappetizing foods.












