Feather Golem (CR 1/8)
Submitted by Pomrania
Large Construct
AC: 9, HP: 32, Speed: 30 ft.
STR 8; DEX 9; CON 14; INT 3; WIS 11; CHA 1
Vulnerabilities: fire damage.
Resistances: piercing damage.
Immunities: psychic and necrotic damage.
Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned.
Senses: Darkvision 120 ft., Passive Perception 10
Feathery Cloud: Whenever a creature hits the Feather Golem with a melee attack within 5 ft. of it, the creature must attempt a DC 12 CON saving throw. On a failed saving throw, the creature starts to sneeze uncontrollably. Until the end of the creature's next turn, the creature gains disadvantage on attack rolls and ability checks.
Actions:
Multiattack: The Feather Golem can make two Tickle attacks.
Tickle: Melee Weapon Attack: +1 to hit, reach 5 ft., one creature. Hit: 4 (1d4-1) bludgeoning damage. When the Feather Golem hits with this attack, the creature must attempt a DC 12 CON saving throw or begin to laugh uncontrollably. That creature gains disadvantage on attack rolls and ability checks until the start of the Golem's next turn.










