the most exciting update yet, more options in a choice textbox -Floppo
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the most exciting update yet, more options in a choice textbox -Floppo
C Menu!
You know progress is going very, VERY well when I'm starting to not want to show off certain things (those items). They'll spoil the final game, and isn't that just exciting? -Floppo
Happy 10th Anniversary to UNDERTALE!
Unfortunately I don't have much devloggery for the occasion~
Progress has been slow, since I (Floppo) have been brought on the team for MYSTERYTALE + Online! My attention has been divided to that, but I do have something cool to show regardless...!
SM64 Co-op DX player models, commissioned from B. Bones Johnson! Frisk especially I thought would fit in perfectly, and I was absolutely right. Look at them go! Unfortunately I don't quite have them ready to release, (I'm the one making the textures still, and as mentioned, I've been busy with MYSTERYTALE) but hopefully development on both these and the FH!Storyshift fangame should resume soon! -Floppo
I don't have what I actually plan to do with this rhythm system implemented yet but... Going to be a bit preoccupied by another leading brand UNDERTALE-type software coming out some time around, yknow... ...let's just say Tomorrow~ -Floppo
Big Progress!
We now have: -Music -Papyrus -A really cool pushable rock (it has no opinions on whether you do so) -A function for initiating battles (they were just behind a 1-way door before...) -Sparing and fleeing -Several more Lightbubs so far unseen (watch your backs!) ...and the under-the-hood improvements mentioned last post! With Sparing implemented, you can now have an entire encounter!* *ᵐᶦⁿᵘˢ ᵃᵗᵗᵃᶜᵏᶦⁿᵍ ᵍᵉᵗᵗᶦⁿᵍ ʰᶦᵗ ᵒʳ ᵃⁿʸᵗʰᶦⁿᵍ ᵉˡˢᵉ ᵗʰᵃᵗ ʷᵒᵘˡᵈ ʳᵉᵐᵒᵗᵉˡʸ ᵠᵘᵃˡᶦᶠʸ ᶦᵗ ᵃˢ ᵃ ʳᵉᵃˡ ᵇᵃᵗᵗˡᵉ -Floppo