Delta Card: Dark type. Level 10. Dragon / Fusion / Effect. Best when fusion summoned with ‘Frank’, doubling any battle damage to opponent. This legendary dragon is a very powerful engine of destruction. Once per turn, during the end phase, Destroy all other cards that you control that did not declare an attack this game, as they are considered useless.
Frank Card: Dark type. Level 10. Dragon / Fusion / Psychic / Effect. Best when fusion summoned with ‘Delta’, doubling any battle damage to opponent. Predicts next move of opponent, immediately taking 100 off of their attack. Opponents that deal damage over 1000 gains Frank 100 bonus defense points due to enjoyment of the attack.
Figgy Smalls Card: Level 4. Cryptid / Effect. Summons up three random beast cards with each move, adding to the attack and the defense. When combined with 'Mr Punch', attack goes up to a thousand. When used on it's own, this card uses verbal attacks, or goes 'violent' with side kicks and condiment wielding.
Willem DaFriend Card: Air type.Level 6. Fairy/Effect. Works well on it's own, as well as combined with others. It heightens the defense of other cards, providing them with higher avoidance and lessens fall damage through it's wings. Swoop attacks, strategic advantage through being above the playing field and out of the way of many attacks, and when combined with 'The Dollmaker' card, creates new cards for the player.
Bastien ‘Firebug’ Bellerose Card: Fire type. Level 8. Fire/Effect. When used during a day game, attack and defense go up +400. Weaker during the night, but makes up for it with it's fire moves. Resilient against all gun attacks. Main attacks include hammer-sweep, crush and burn.
Maddy Bellerose Card: Level 8. Effect card. The human shield. The second largest in defense, after the Legendary Dragon Team. When this card is in play, defense goes through the roof. All other cards used by player are defended. Unfortunately, bullying does get through, so best used if the opponent does not have any cards that use taunts. Attacks include crushing, suffocating, and telling off blonde hoes.
Door-Clown Card: Level 3. Doll / Effect. This card, though low in attack, is permanently on stealth mode. You will never hear him coming. It's a two in one, for both the large clown and the small one doll out karate-chops, flowers that shoot acid into faces if they sniff them, strange instagram posts that cause the font to go wonky, and never-ending scarves to suffocate you with. More of a guardian than a soldier.
Diana Card: Level 3. Doll/ Effect. Not the most powerful of the doll cards, but often draws other cards, such as Willem and Figgy into her midst. As in, this is not a card that you want to be up against if you want a quick game, despite her low stats. She is loved and if the opponent hurts her, you're getting paved.
Mr Punch Card: Level 4. Doll / Effect. There is a chance that when this card is played, it may attack other cards on the same team. Punch killed his wife, what do you expect? He usually uses a bat to batter the opponents, but when cornered, will use a sword. Especially vicious towards alligators, wives, policemen and devils.
Hansel Card: Level 3. Doll / Effect. A sneaky card. Though low in attack, he can burrow into small places, and keep himself silent and hidden for long periods of time. Through an entire game, if necessary, only to make a last minute attack. More of a last resort card. Weakened against feminine cards, especially those with big tits.