Day 91: Fillbots 2
i have nothing to say about this one most mid game of all i lowkey just chose a random section

#iwtv#interview with the vampire#amc tvl#sam reid#jacob anderson



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Day 91: Fillbots 2
i have nothing to say about this one most mid game of all i lowkey just chose a random section
okay but like tbh fillbots 2 is only hard cuz of the length. if it wasn't so long it'd be really really easy. i mean tbh if you ask me it is cuz it's fun so it goes by really quickly but that's just me-
did you know that fillbots 2 being really long is cuz it uses all the parts of fillbots' music. shoot-'em-up also had its music divided into parts n endless shoot-'em-up uses them all. and tengoku remix 1 also does and it's honestly a blessing that it doesn't just them all in-game cuz that'd make it like five minutes long-
I found this on my Nintendo DS what do I do
it's interesting and also weird to me how seemingly the only sequels that got to the point of being added into megamix in any capacity before being scrapped were micro-row 2 and catchy tune 3. and yet fillbots 2 (actual fillbots 2) has its cues in the game but no other data associated with it. like what's that about-
the tiny robots from fillbots 2 being unused in megamix and moddable is really inch resting to me cuz like. there's no listing for fillbots 2. or any unused icon or anything. meanwhile the double cue from micro-row 2 is unused in megamix and moddable also but there IS data for micro-row 2 (or i guess micro-row 3 but whatever). there's so much weird unused stuff in megamix like that-
the tiny robots from fillbots 2 being in megamix is so baffling to me because not only are they functional but they also have sprites for prequel fillbots and honeybee remix. maybe it's just so the game doesn't die if they're put in or something but it's pretty weird to me-
i really do be like "i want to play fillbots 2 but also i don't want to play fillbots 2" huh.