A piece of the speedpaint I’m working on, hope you guys enjoy this sneak-peek!

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A piece of the speedpaint I’m working on, hope you guys enjoy this sneak-peek!
Oricorio
I do not have a good record with anything capable of earning the title of “gimmick” Pokémon – Pokémon whose schtick is some unique move, ability or game mechanic that was so clever Game Freak felt they could stop there, and didn’t need to have the Pokémon be any good or the design make any sense. Today we decide whether Oricorio, the dancing honeycreeper Pokémon, fits that description. Four interchangeable and mostly cosmetic forms, a weird signature move, a weirder ability… the phrase “walks like a duck, quacks like a duck” comes to mind, but let’s take a closer look.
Oricorio’s English name references the orioles, a family (or rather, two unrelated families, one native to the Old World and one to the New) of brightly-coloured insectivorous songbirds. Her names in other languages are more generic references to birds and dance, and her actual design probably draws, if anything, not on the orioles but on Hawaiian honeycreepers – another family of brightly coloured songbirds, most of them in various shades of yellow and red. Like “Darwin’s finches” in the Galápagos Islands of Ecuador, Hawaiian honeycreepers are famous for having rapidly adapted from a single basic form to fill a wide variety of different ecological niches. Some have short, thick beaks that can crush seeds, some have long, thin beaks for spearing insects, and others have curving beaks for sipping nectar from flowers, hence the name “honeycreeper.” The technical name for the phenomenon is “adaptive radiation,” and it’s particularly common on remote islands, like the Hawaiian archipelago, where there may be a large number of unoccupied ecological niches for a species to diversify into. Oricorio, accordingly, has four forms, which individuals can switch between by feeding on the sweet nectar of special flowers that are unique to each of the four main islands of Alola. The different colours of the flowers correspond to the meanings of each of the islands’ names in Hawaiian: yellow flowers on Melemele, pink on Akala, red on Ula’ula, and purple on Poni. Wild Oricorio can be found wherever the flowers grow, and mimic their colours, but also gain different costume-like features that evoke a distinctive style of dance from the real world, characteristic of particular regions, with personality traits to match.
Each form has a different type: Electric/Flying for yellow, Psychic/Flying for pink, Fire/Flying for red, Ghost/Flying for purple. The yellow, Electric-type, Melemele Oricorio is energetic and cheerful, with puffs of feathers like a cheerleader’s pom-poms on the end of her wings – a North American style of dance, associated with giving energy to others. The pink, Psychic-type, Akala Oricorio is laid-back and relaxed, with a long skirt and crown of pale feathers that bring to mind a Hawaiian pā’ū skirt and lei, the paraphernalia of hula dance, which is linked in modern pop culture with tropical relaxation. The red, Fire-type, Ula’ula Oricorio is proud and passionate, with frills of feathers like a flamenco dancer’s long dress, and white curlicue feathers that evoke hooped earrings, evoking the intense traditional dances of southern Spain that are now a shorthand for burning, desperate love. Finally, the purple, Ghost-type, Poni Oricorio is calm and quiet, with fans of feathers at the ends of her wings like the sensu fans used by geisha in old-fashioned Japanese dances that still evoke tradition and ceremony. We’re also told that the purple sensu Oricorio’s style of dance famously reminds immigrants from Kanto of the traditional dances of their homeland, just to push home that these styles are meant to have geographical and cultural resonance, as well as emotional connotations. Their different styles of dance are said to have corresponding effects on onlookers; the pom-pom style dance giving energy to friends, the pā’ū style dance lulling and slowing enemies, the baile style dance “causing its enemies to combust in both body and mind” (ouch), and the sensu style dance “sending the minds and hearts of its enemies to another world” (ouch?). Those four distinct personalities and the magical effects associated with the dances link Oricorio’s core theme of dance with the characteristic traits of her four possible elements – Fire-types are passionate, Psychic-types are sedate, and so on. This is quite important, since Oricorio otherwise has relatively few connections to those elements (as we’ll see later).
The point of all these different styles is probably to emphasise that Alola is multicultural, like the real Hawai’i, where American, Japanese and Polynesian (and to a lesser extent Iberian) culture are all important parts of the regional identity. We should probably imagine that, for the people of the Pokémon world, all those styles of dance and their paraphernalia are based on Oricorio’s dances and plumage (in the same way as, for instance, the Roman alphabet actually comes from the Unown). There is something a little bit odd going on here, though. Hawai’i’s multiculturalism is essentially a legacy of colonialism, of American, Iberian and East Asian interference in, and immigration to, the islands. The real-world dance styles that Oricorio is based on – with the exception of the Polynesian pā’ū style – are relatively modern imports to Hawai’i. But Oricorio is not native to Kanto, Unova, or Kalos (the closest region we have to Iberia so far); to our knowledge, she is found only in Alola, and her different forms have specific niches that relate closely to the floral ecology of the four major islands. It seems reasonable to think that the four forms all originated right here, in the Alolan archipelago, and that the resulting dance styles were also adapted by humans in Alola. Should we turn it all on its head and imagine that in the Pokémon world Alola was not colonised, like Hawai’i, but a coloniser – an ancient maritime power whose kings had a ship in every port and a finger in every pie? Did Alolan sensu dancers introduce the forms they learned from Oricorio to Kanto and Johto centuries ago? Does the stamp of Oricorio’s intercontinental influence represent the last remaining trace of an ocean-spanning empire that left different shards of its cultural heritage all over the Pokémon world?
…or is this just the kind of subtle nonsense that happens when you create a particularly anthropomorphic Pokémon without thinking through what it would imply about human culture in the Pokémon world?
Such a question, dear readers, this meagre blog is hardly adequate to answer.
We are, however, reasonably equipped to answer the less speculative question of whether Oricorio is actually any good. Oricorio seems at first to be a pretty rubbishy fast and frail special attacker. And… well, in singles, she kind of is. She’s got good, but not excellent, speed and special attack, average defences, and a movepool that makes me sad. To elaborate – with one exception, the only special attacks she learns are Flying attacks and Hidden Power, and of the Flying attacks, Air Slash is below average in power and Hurricane is below average in accuracy (barring appropriate weather support). Heck, she doesn’t even have any attacks of her own secondary types on her move list – except for her signature move, Revelation Dance. This is a respectably powerful special attack with no secondary effects, but one interesting property: its type changes to match the type of Oricorio’s dance style, Electric, Psychic, Fire or Ghost. In principle it’s a cool little trick that links Oricorio’s in-game tactics to the central features of her design. In practice, it means that, although Oricorio technically has Electric, Psychic, Fire and Ghost attacks, she can’t have them at the same time, which is what she would actually like, because there’s no way to change her style mid-battle. In some ways, Oricorio would be better off without Revelation Dance, since it would force Game Freak to give her actual attacks from each of her possible types.
The support options are a bit more inspiring. Oricorio has Baton Pass, respectable speed, and a few useful set-up moves, including Agility, Calm Mind and Swords Dance, and she probably wouldn’t be terrible at passing buffs, although her defences leave something to be desired. With Calm Mind, Baton Pass, Revelation Dance and either Agility or a Flying attack, she can help out a more competent team member without being totally helpless herself, although there are probably better Pokémon out there for the job. She can use her speed to Taunt other support Pokémon, and she can heal herself with Roost. U-Turn lets her dart out of danger, although it’s largely superfluous on a Baton Pass set, and probably not much good on a more straightforwardly aggressive set either, since Oricorio pretty much needs a turn or two of Calm Mind setup before she can do a worthwhile amount of damage. There’s not much else to give her more variety. Even Swords Dance can’t really enable a proper physical attacker set, since Oricorio’s base score is not impressive and her movepool basically extends to Acrobatics and Steel Wing. But don’t worry – the best is still to come.
Oricorio’s most interesting feature is the unique Dancer ability, which immediately copies any “dance” moves used by another Pokémon (Oricorio still gets her regular turn). In singles, this is situational at best; mostly it makes Oricorio an interesting switch-in to some Dragon Dance or Quiver Dance sweepers, since they won’t be able to outrun her. In doubles, on the other hand, this ability allows Oricorio to really shine and do all kinds of ridiculous stuff. You see, Oricorio will also copy her partner’s dances, letting her piggyback off their setup moves, particularly Quiver Dance. Strictly speaking you could also try this trick with Swords Dance, but again, Oricorio’s poor attack stat and physical movepool advise against it. Special mention here goes to Volcarona, who can buff Oricorio with Quiver Dance and give her free attacks with Fiery Dance, or to a pair of Oricorio (if you’re allowed two Pokémon of the same species on a team, which you often aren’t) who will copy each others’ Revelation Dances. Lilligant is also an interesting option here – with her Own Tempo ability, she’s immune to confusion, so you can get Oricorio to disrupt your opponents with Teeter Dance without harming Lilligant, and Oricorio will copy both Quiver Dance and Petal Dance off her. Practically the only downside is that you have to actually use Lilligant. Some credit should also go to Pheremosa and Ribombee, who, along with Volcarona, learn Quiver Dance and are faster than Oricorio, ensuring that she gets a special attack boost before her own first attack. In any case, if you can set Oricorio up to get a free Quiver Dance, she rather suddenly becomes an extremely threatening special attacker with quite solid special defence. Her movepool is still weak, with just Air Slash or Hurricane, Revelation Dance and an appropriate Hidden Power (Ice for a pom-pom Oricorio, Grass for a baile Oricorio, or Fighting for a pā’ū or sensu Oricorio). However, she’ll now have the power to bludgeon enemies into submission even through resistances, and with the right partner she may also be able to cheat out a bunch of extra Fiery Dances or Petal Dances. In any turn-based game, the power to just get extra turns for free, even in such a limited way as this, can be tremendously game-breaking, to the point that I actually sort of understand how limited Oricorio is in other ways. She’s rubbish in singles, and I don’t think there can be any changing that, but a good dance partner in doubles can let her steal the whole show, and with better defences and a good movepool she might become downright unstoppable. Take her for a spin and see if you can make her work – just remember that Cresselia’s Lunar Dance kills her instantly.
I can’t help but like Oricorio. The fact that something so unassuming in a standard battle format can become so incredibly dangerous in a multiple battle, and in such an unexpected but delightfully thematic way, is appealing. I do wish Oricorio were less garbage in singles, and I really wish there were more to distinguish her different forms, but I’m happy to allow that, from a game design perspective, the nature of what her Dancer ability does is so dangerous that it makes a lot of sense to just give her a basic kit to begin with, then tack on a larger movepool in subsequent generations if she doesn’t appear to be breaking anything. The design, too, is very Alolan, emphasising the multicultural heritage of modern Hawai’i while tying in with an important real evolutionary phenomenon – even if it does leave me with some odd questions about what, exactly, Oricorio’s relationship with the history of Alolan dance is supposed to be. So, gimmicky? Oh, indisputably – but, miraculously, a decent job anyway.
When I finally encounter a shiny.
Keychains up for grabs in my store: http://nicolefernandez.storenvy.com/
Litten, Torracat and Incineroar
I have a little personal conjecture about how Incineroar was designed.
Game Freak deeply, sincerely, earnestly didn’t mean to make a fourth Fire/Fighting starter Pokémon. They were just going to sit down and come up with some unique, entertaining and vaguely Hawaiian-inspired Fire-type. But then Incineroar just rose up, unbidden, out of the primal mists of Game Freak’s collective id, embedded himself in their tortured psyches, and refused to leave. Aware that they were making another Fire/Fighting starter Pokémon, but horrified by their inability to stop, they desperately called on Yveltal for help, and the vicious and cunning death god answered their prayers by corrupting Incineroar into a brutal Dark-type.
I mean, obviously some of that is speculative, but I think the general outline is close.
Litten, Torracat and Incineroar are our Alolan Fire-type starter Pokémon line. As Fire-type cat Pokémon they are a little in danger of being a sequel to generation VI’s Litleo and Pyroar, but fortunately their final stage, Incineroar, takes a very different direction. Litten is a kitten whose oily fur is highly flammable, causing him to hawk up flaming hairballs. That’s… a bit of a weird fighting style, but at least an elegant way of bringing the Fire element to a cat Pokémon, so we’ll call it a win. Likewise, instead of shedding hair all over the place, Litten just sets all his fur on fire and burns it up in seconds (something I occasionally wish my cat could do). Litten’s notoriously withdrawn and standoffish nature is appropriately cattish as well, and possibly meant to anticipate his eventual evolution into a Dark-type. That progresses to a highly aggressive, but simultaneously petulant, attitude in Torracat (again, not unlike a bad-tempered housecat…). Torracat’s most distinctive physical feature is the little fiery bell at his throat, actually his fire-producing organ, which makes a ringing sound when Torracat uses his powers. Presumably this mimics the bells that cat owners sometimes give their pets to warn off prey, which I suppose constitutes another interesting way of manifesting Torracat’s Fire type. It’s unfortunate that it doesn’t go anywhere, though; Incineroar loses the bell for a flaming navel and fiery belt. I would have liked it if Torracat’s bell somehow manifested in Incineroar’s wrestler design as the bell that rings between rounds of a wrestling match; it seems like a really good opportunity to unify the design that was missed. There are a lot of cat Pokémon now (Meowth in two regional forms, Skitty, Shinx, Glameow, Purrloin, Litleo, Espurr…) and to be honest Litten and Torracat don’t do enough on their own to convince me that we needed another, but it’s Incineroar who was tasked with taking this design in a new direction. So let’s talk about that.
Incineroar has the species designation “the Heel Pokémon,” which makes pretty clear that we’re dealing with the evil counterpart to Hawlucha – a Pokémon based on a villainous persona from the world of professional wrestling. Incineroar comes from a similar masked wrestler tradition to Hawlucha, where a mask is supposed to give you a whole new identity to fight under, and you fight for the honour of that identity (often a totemic animal). Incineroar, as a villainous version of this idea, is not only a jerk, but ostentatiously a jerk, specifically going out of his way to be destructive and chaotic, just as a heel is supposed to. I’ve seen people specifically locate Incineroar’s inspiration with one Japanese wrestler in particular – or rather, one masked persona, used by five wrestlers over the years: Tiger Mask. And at first I was sceptical, but the deeper I go down this particular rabbit hole the more I think he probably is iconic enough in Japanese pop culture to actually be referenced by a Pokémon design (besides, according to the WWE website “it would be difficult to overstate [his] influence,” and I try not to question heavily-muscled men in capes and speedos). The only problem is that Tiger Mask is emphatically not a heel. The wrestling persona was originally inspired by a 1968 manga, where the character was a Japanese wrestler who had played heel in the United States and turned “face” when he returned home, but the real-world Tiger Mask has always been a heroic character, as have his anime adaptations (because of course there is a Tiger Mask anime; there was even a reboot last year). There is a corresponding heel character called the Black Tiger, who has a red-and-black colour scheme in the anime, but he doesn’t seem to be as well known, and also the wrestler was arrested for drug smuggling back in 2012 (this is the kind of trivia I just know now; SEND HELP). Anyway, if you were going to create a Pokémon that paid homage to the Tiger Mask mythos, why go for the derivative villain rather than the iconic hero? Something about it doesn’t quite ring true – and kinda brings me back to my (only partly tongue-in-cheek) introduction.
I had a whole debate with Jim the Editor over what Incineroar’s type should be, because his feeling is that it doesn’t make sense for this Pokémon not to be a Fighting-type, that Incineroar’s Dark-type traits are secondary to – dependent on – his Fighting-type traits; as a heel wrestler, he can’t be a villain without first being a martial artist. He’s typed wrong, and this is a blemish on the design. My counterargument was that the concept of a heel involves an element of theatricality that you could say makes them primarily villains and only secondarily fighters (i.e. pro wrestling is fake; fite me irl). I’m also inherently disposed to liking this line of reasoning because I have a pre-existing idea that one of the characteristic traits of Fighting Pokémon is that they are supposed to be honourable, so it actually makes a great deal of sense for an ostentatiously villainous Pokémon like Incineroar to be specifically excluded from the type. Having said that, “Fighting = Honour” isn’t exactly an obvious inference from any official source, and doesn’t fit all Fighting Pokémon (i.e. f#&%ing Primeape), so if you don’t particularly buy into my personal brand of nonsense, Fire/Fighting is arguably a better fit than Fire/Dark for Incineroar – probably because they started from “wrestler” and then looked for ways to justify a type other than Fire/Fighting, rather than actually starting from an idea that was demonstrably Fire/Dark. Jim the Editor’s suggestion for such an idea, to be submitted here to the court of public opinion, was to have Incineroar be a sort of arsonist/con artist, starting fires outside to draw attention and lure people out of their homes while gangs of Litten and Torracat plunder all their stuff (Incineroar could easily pull off a sort of circus strongman or ringmaster look that would be appropriate to this concept with only minor physical changes). Litten in this scheme could then be street performers and pickpockets, which gives them a more interesting identity too. Feel free to heap scorn on this idea in the comments, lest Jim get a swelled head. That’s enough on the design and flavour side, though; I should get on with how Incineroar works.
Incineroar is a physical tank in the tradition of Ursaring or Machamp: you’re slow and can’t avoid hits, but in theory you can survive them long enough to hit back. This is an odd thing for a Fire Pokémon to be, and arguably the only pre-generation VII Pokémon who can even do it are Emboar and Arcanine (no, Magcargo and Torkoal, you do not count), so we’re in a field with little competition. His hidden ability is Intimidate, which would be a wonderful thing for a Pokémon like this to have (or, well, almost any Pokémon to have; a free attack debuff every time you switch in is just really good), but alas, for the moment this is not to be, so we’ll have to make do with the generic Fire-type starter ability, Blaze. Incineroar has a really solid selection of attacks; in addition to his Dark-type signature moves, he gets Flare Blitz, Earthquake and Cross Chop, all powerful attacks that threaten an excellent variety of types. Outrage is interesting, but probably not recommended; Dragon attacks have great neutral type coverage, but that’s not one of Incineroar’s flaws anyway, and they hit almost nothing super-effectively (not to mention that being locked into Outrage can stop being fun abruptly). For some reason, Incineroar can learn Leech Life, which Sun and Moon buffed into a surprisingly solid attack, and honestly, health drain is probably quite a good thing for a Pokémon with Incineroar’s stat profile to have. Alternatively, U-Turn is also on offer as a source of Bug-type damage and tactical flexibility; it does less damage, but Incineroar isn’t short of power moves anyway, and being able to tank an attack for the Pokémon you’re switching in is a decent use of Incineroar’s bulk. Swords Dance is there too, to send his attack stat into the stratosphere, but bear in mind that Incineroar is just not fast enough to sweep anything. It really hurts in general that he’s so slow, and that Fire/Dark is not a great defensive combination: Fire attacks are great; being weak to Rock, Water and Ground is decidedly not, and Dark adds a nasty Fighting weakness to boot.
If you are inclined to buck Fire Pokémon stereotypes and push the defensive, tanky side of Incineroar, there are some support options that he can take for that, although it is maybe a bit of a waste of his excellent physical attack stat. Will’o’Wisp is nice because burns cripple physical attackers, and doubly nice if we can eventually get Intimidate on him. Taunt can stop support Pokémon from messing with you, but again, his poor speed hurts; you ideally want Taunt on a fast Pokémon that can actually anticipate and counter a support move, not just shut them down after the fact. Bulk Up might be interesting, especially in combination with Will’o’Wisp or Leech Life; Incineroar is already far from a pushover defensively, so if your opponent seems to be missing special attackers that can easily take him out, there might be some merit to going all in on buffs. Body Slam is nicely thematic, and being able to paralyse opponents is good for Incineroar and probably for the rest of your team too; it’s just unfortunate that Normal attacks are terrible. In an entirely different vein, you could try to turn him into a sort of bastardised surprise physical sweeper by speeding him up with Flame Charge. It’s no Agility, and the move itself is so weak that you do pretty much have to pack a second Fire attack (there’s no room for, say, Swords Dance), but if you play your hand close to your chest you might be able to confuse someone to death in the late game. Finally, Incineroar does get Nasty Plot, with a passable selection of special attacks (Flamethrower/Fire Blast/Overheat with Dark Pulse and Focus Blast), but unlike Decidueye his base special attack score is average at best, so the very most I would suggest is putting Overheat on a physical attacker set to maybe surprise a physical wall (bonus points if you make a Z-move out of it).
Because Incineroar is a pro wrestler, and pro wrestlers have a love for signature moves that goes beyond all logic and common sense, he has not one, but two: Darkest Lariat and Throat Chop. Of these, Darkest Lariat is the one you generally want. It’s actually one of the strongest Dark-type attacks in the game, though I should stress that this isn’t saying much, since Dark has no really high-powered attacks. Darkest Lariat helpfully ignores defence and evasion bonuses, and until recently I might have written that off as mostly useful for screwing with the AI, since defence and evasion buffs aren’t common in competitive games. Specifically in doubles, though, Darkest Lariat does have the peculiar advantage of beating the living $#!t out of the infamous Infinite Defence Palossand (of course, Palossand also has Ground attacks to blow up Incineroar, but it’s something). The other signature move is Throat Chop, and this is much more niche. It’s slightly less powerful than Darkest Lariat, and has the unusual effect of disabling the target’s sonic attacks by striking them in the windpipe. There aren’t a lot of powerful or common sound moves, so Throat Chop is mostly useful against a few Normal-type special attackers, like Exploud and Pyroar, who use Hyper Voice as a major source of damage. However, I do find it really amusing that Throat Chop can quite badly screw over Incineroar’s Water-type counterpart, Primarina, by disabling her Sparkling Aria. In practice you still wouldn’t choose to take that fight as Incineroar, because Primarina might just have a different Water attack, but it’s interesting that the designers built in this little reversal of the standard Grass-Fire-Water starter dynamic. As far as I can tell, Decidueye doesn’t have any similar thematic advantage over Incineroar, nor Primarina over Decidueye.
I’m not as convinced by Litten, Torracat and Incineroar overall as I am by Rowlet, Dartrix and Decidueye. They have the same sudden, fairly radical shift to a different sort of design at the third stage that I noticed in Dartrix, but it doesn’t quite fit as well – there isn’t really anything tiger-like about Incineroar (tigers being famously ambush hunters), probably because he’s tiger-via-masked-wrestler, but then again, Hawlucha’s the same thing, and her human and animal inspirations do slot together a bit better because of the focus of lucha libre on “aerial” moves. And… well, to be honest, the whole “slow physical bruiser” thing just hasn’t been a great game plan for most Pokémon who’ve tried it in the past; Emboar has never been especially prominent, and Incineroar is trying to do something fairly similar. I mean, there’s nothing I think is especially poorly done here, but not a lot that excites me. I’m calling this one a solid meh-out-of-ten.
@alexkrokus drew me as a Gym Leader and it's soooo perfect 😍 #gymsona #firetypes
Best starter in the world, in case you didn’t notice.
Charmander joins Pikachu for a nap. I love how the fur looks for his flames. . . . . #pokemon #pokemon20 #pokemonstarters #charmander #gen1 #firetypes #firetypepokemon #pokemonred #pokemonredandblue #kanto #kantoregion (at Thunder Bay, Ontario)
Coniwisp used ember! #fakemon #pokémon #firetypes #cutie








