FIRST-CLASS FRIDAYS: BARD
Hi all, welcome to First-Class Fridays. This series will be my review of each basic D&D Fifth Edition player class. I will stress this is an ANALYSIS of this class, not a textbook recounting. Please consult your friendly neighborhood Player’s Handbook for more clarification.
STATS Let’s break down how the 6 stats relate to the Bard:
STRENGTH
1/18 skills use this
DEXTERITY
Primary Attack Stat
Saving Throw Proficiency
3/18 skills use this
CONSTITUTION
Average HP at d8
INTELLIGENCE
5/18 skills use this
WISDOM
5/18 skills use this
CHARISMA
Spellcasting Stat
Saving Throw Proficiency
Required Skill for multiclassing
4/18 skills use this
STARTING OUT
You can pick Any Three Skills to start out!
You start proficient wielding simple weapons, lighter swords, and hand crossbows. You only work well in light armor. You start out knowing how to play 3 instruments. If you jump in later you get the armor proficiency, plus one instrument, PLUS A FREE SKILL
Your opening kit guarantees a blade, a townsfolk care package, an instrument, plus some leathers and a shank. You can reject this loot in favor of an average of 125 GP.
At level 1, you get the following stuff:
INSPIRATION
Use your bonus action to give bonus dice to players!
Starts as d6 but gets better at Levels 5/10/15
Number of dice per day equal to your CHA bonus
Each lasts 10 minutes in-game
Can be used on skill, attack, or saving rolls
SPELLCASTING
You can cast Cantrips for free
You can cast spells using Spell Slots
Your number of Spell Slots is less than the number of spells you know
You can pick a new spell and switch one spell each time you level
You can cast Rituals
You use instruments to cast spells
LEVELING UP Basic stuff
Class Specialization (Bardic College) is at Level 3
Your Primal Paths upgrade at 6th, 10th, and 14th levels
You get 5 Ability Score Improvements: 4th, 8th, 12th, 16th, and 19th levels
You don’t learn new spells at 12th, 16th, and 19th levels
Level 2
If you aren’t proficient in a skill, you add half your proficiency bonus (rounded down)
Allies get a bonus dice of HP every Short Rest
Level 3
You pick two skills you’re proficient in and double your bonus in that skill
This happens again at 10th Level
Level 5
Your Inspiration refreshes after Short Rests
Level 6
Sing a song for 2 turns to give allies advantage against Fears and Charms!
Level 10
Your learn 2 new spells
These spells can be from ANY CLASS!
This happens again at 14th and 18th levels
MAX LEVEL
You get a free Inspiration every time you’re tapped out and roll Initiative
BARD COLLEGES
LORE 3) 3 Free Skills 3) Spend Inspiration to reduce enemy skill, attack, or damage rolls 6) 2 Spells from ANY CLASS 14) Spend Inspiration on yourself!
VALOR 3) Fighter weapon and armor proficiencies 3) Inspiration can now be used on damage rolls 6) EXTRA ATTACK! 14) Cast a spell and bonus action attack!
SWORDS (Xanathar) 3) Medium armor and scimitars. Weapons can be used to cast spells. 3) Dueling or Two-Weapon Fighting Style 3) Spend Inspiration to deal extra damage AND.. - Increase your AC - Hit another target - Push the target 6) EXTRA ATTACK! 14) Infinite d6 Blade Flourishing
GLAMOUR (Xanathar) 3) Spend Inspiration to give allies Temp HP and free movement 3) Razzle-dazzle others into helping you 6) 1 MINUTE BONUS ACTION COMMANDS 14) You become too pretty to hurt
WHISPERS (Xanathar) 3) Spend Inspiration to deal psychic weapon damage 3) Scare the crap out of someone 6) Steal a dead guy’s identity through their shadow 14) Make a new friend through blackmail










