FKC Update 6/5/23
It's been a while, so I wanted to post an update.
Long story short, production's been slow because the last few months of school were hell, especially finals. So between generally trying to do well in school and working part-time, I had been exhausted. But it's summer now, so hopefully I can take a good chunk out of the writing process.
It's only been about a week of summer vacation, which has been devoted exclusively to deep-cleaning my room and work. However, once my room is taken care of (which will be soon, within this week, if not the next few days), I'll start putting more focus on the development of Feelin' Kinda Cocky.
Anyway, so I'm still currently working on Dustin's route. I have most of Day 3 written out, and the rest is planned out in bullet points. I'm trying to find a balance between quality and quantity when it comes to writing the initial routes. This largely consists of me skipping over the more mundane parts of plot, or recently, just giving myself a simple guideline to adhere to. Examples here:
Daniel is Dustin's dad's name
These methods, along with worrying less about the gameplay aspect of making choices and worrying more about the story/stories I'm trying to tell, are my primary methods to finishing a rough draft as quickly as possible. As per my January update, I'm trying to get all the routes done as quickly as possible. This means that there will be countless typos, missing details, and inconsistencies. However, my train of thinking is along the lines of "Get a basic outline now, so you can have something to edit later." A lot of creators get sucked into the mentality that every keystroke has to be perfect, and I've definitely been there, done that.
So instead, I'm doing the opposite: making a really messy script to create more quickly. It seems a little counterproductive, and like an inefficient way to make a game. But hey, neurodivergency. We ball
Anyway, that's sort of my current mindset and progress. Additionally, I've made "moodboards" of every character and ship to sort of draw inspiration from. I won't share all of 'em, but here's sort of the basic idea!
None of the art is mine, same thing with the images. Most of this was just found by searching characters up on here and being like "oo I like that for inspiration." Any picrews I made myself, but again, not my art.
Yup, so that's my process right now.
Anyway, as always, thank you for following the development of FKC! AMA, my inbox is always open :)









