Client: MA DfIM Project: Emotizoa
One of my MA projects was focused on Emotion in Human Computer Interaction - Affective Computing. I had an idea about living, breathing, emotive shapes that ultimately one day, would be a recorded visualisation of a user’s physiological recordings throughout the day, made into living digital art that would evolve to learn the wearer’s emotions, becoming more and more accurate with input from the user.
A fellow colleague was intrigued by the idea and asked if they could join me to build something interactive. And so began Emotizoa - a digital interface for the non-verbal communication of emotions. It is based on Plutchik’s emotional model, featuring 8 basic/ universal emotions and represents each one as a moving, breathing creature, hibernating until they are interacted with (emotional protozoa = Emotizoa!) When brought into the ‘active’ area, they come alive and combine with each other to form secondary emotions.
We were asked to present the project at Create09, and had the opportunity to build a touch-screen unit and re-purpose the app to work with it.
Here’s a short video of the interface on the touch screen we built at Create09










