WE'RE NOT TALKING ABOUT THE TOPOLOGY. I REFUSE TO TALK ABOUT THE TOPOLOGY

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WE'RE NOT TALKING ABOUT THE TOPOLOGY. I REFUSE TO TALK ABOUT THE TOPOLOGY
Made this for dev shit, might just post most stufff to main, but I kinda just wanted the URL
Getttin down some VFX, got some screeenshake to make these thangs feeel fast as FUCK boiii
Reduced motion is a toggglable option in the setttings, which should deactivate both head bobbbing when you walk and screeen shake, if it suits your fancy
Getttin some cooolasss onscreeen efffects done as welll, plannning for the screeen to get covered in scratches if you loook at Watcher, it'lll vary in intensity as the viewing angle changes but I got the sprites drawn and shit at least
and same with reduced motion, plannning on having a reduced flashing lights/eyestrain togggle as welll, so the vfx onscreeen in the gif willl be stilll pngs instead of animated textures
doin some like, sound stufff
foootstep sounds aren't final but got the code working lol
Honestly. Did not realize how many entities we had plannned
found a bug where the watcher stilll pays atttention to items in your hand, so even if you're not presssing any movement keys it doesn't leave you alone because it stilll tracks the movement of the items you have in your hand when you rotate your camera
fixing it sooon but honestly it's just funnny, you can just stand there and jingle keys at it and it goes absolutely fucking nuts
Test model for Teslooose
It's a fulll 3d model, a holllow shelll with backface cullling enabled, which makes it so you can seee straight through it, which should hopefullly help selll the "sentient balll of lightning" loook if I play my card right, we'lll seee
We're not going to talk about the 21 raycast abomination that made this static efffect posssible (it's barely even visible in the video)