Fluxx & Fluxx Dice
Today we’re reviewing Fluxx and Fluxx Dice. First we’ll look at Fluxx. It was first published by Looney Labs in 1997, however we’re reviewing the 2014 edition. It’s a 2-6 player competitive card game, with an age rating of 8 years and up.
The artwork on the cards is clear, and the items are easily recognisable. In case of any confusion, they are also annotated with text. This helps with abstract cards like “Dreams” and “The Party” but once familiar with the images, the cards can be recognised with a glance. The cards are sturdy and solid with a non-slippery finish. We have used our set numerous times and the cards have remained unaffected, although the box has a little wear and tear damage.
In our opinion, Fluxx is best learned as you play rather than spending a lot of time trying to understand the game mechanics from reading the rule sheet. There is a useful FAQ on the back, we’ve used this maybe a handful of times. The beginning of each game starts very simply. Each player has 3 cards. They draw a card and play a card. The rules will evolve and the goal for winning the game will change multiple times. New rules and goals are drawn and played from the main draw pile, however there are some action cards that let you draw cards from the discard pile.
Some rules allow players to draw or play more cards, but the rules must always be obeyed. Action cards allow players to perform different moves like take cards from players or rotate hands. Some of the rule cards can restrict how many cards a player can hold as well as how many keepers they can have in play.
The usual way to win a game of Fluxx is by having keeper cards. These are usually things like chocolate, bread, toasters, a TV, and other commonly known objects. You match these together to form the goal(s) in play. If you have the toaster and the TV keepers in play and then play “The Appliances” goal you win the game.
There is an immense amount of luck in Fluxx due to the random nature of the main card stack, however playing certain cards at the right time can affect the game and make your position more favourable (stealing a keeper to complete the goal is a particular favourite move of Andy’s).
(Here is Kirsty winning)
The game play time can vary wildly depending on how the cards are drawn. For today’s review our playtime clocked in at 10 minutes. With Kirsty being the victor for this round. The game will lengthen with more players and time between turns will be longer which means that cards that you desire may be revealed when it isn't your turn. The unlimited replay value comes from the shuffling of the deck. This ensures that every game is different. Playing with different numbers of people will also give a different game as well.
In addition to this edition of Fluxx there are also different themes. For example there is a Chemistry Fluxx, Star Trek Fluxx, Doctor Who Fluxx, and many, many more, the list goes on.
This is a great game with tons of replay value and very portable (except when the rules get out of hand). It’s one we play again and again, and the themes keep it fresh and exciting. We slightly disagree on the rating but that’s purely because Kirsty prefers Monster Fluxx to the original. Overall Andy gives it 9/10 and Kirsty rates it as 8/10.










