THE LONG AWAITED DEVLOGS BEGIN.
Abyss here! Sorry for the delay!
Since we're in early days, I don't have overly much to put here, but I wanted to get into the habit of writing these. I want there to be transparency on what exactly is taking so long as we work, and help you to feel as if you're going along on this journey!
That does mean that there may be things mentioned here that end up not making it into the finished product. If you have questions on the status of anything, always feel free to ask!
As it stands: I'm slowly teaching myself Tyranobuilder, and so far things are going smoothly. I'm already itching to add animations and jumpscares and all sorts of stuff! I'm trying to move slowly and not get too ambitious for the demo.
Scripting is coming along nicely, I have a full outline for both routes in the demo, each of which have three basic endings. There is some 18+ horror content in the demo but no adult themes. The full game WILL have both though!
The backgrounds are all being hand-painted, which, as you can imagine, can be labor-intensive. We're discussing ways to streamline this for the demo without cutting corners or losing the quality of the work. Currently, backgrounds are full-color, like so:
But we may decide to go with a stylized way of minimizing the amount of color, such as making the backgrounds and CGs mostly greyscale with a few pops of colors for accent. Like so:
If you have an opinion on one or the other, let me know! One of course is more colorful, but one will mean a faster demo! Neither one is finished, of course, but it at least gives some idea of how they would look.
The sprites will be full color no matter what. We should have some previews of those to share soon!
Music and voice acting are both undecided: we have to decide about budgeting, but it's too early to think about that yet!
Thank you everyone for the support and questions! I'm sorry for the delays in updates and responses: my day job is as a gallery artist, so I also need to allot time for refilling inventory.