I am IMPLORING more people to at least EXPLORE the idea of Vanessa and Gregory’s dynamic during SB as some kinda petty rivalry bc it would be SO FUCKING FUNNY
Like literally, they are technically already rivals! She’s slated as an antagonist in the game that the player has to avoid. But the only reason it doesn’t seem that way is bc SHES BARELY THERE. She pops up maybe once or twice where you have to actually actively avoid her and then nothing.
But Imagine if she was just EVERYWHERE. Her ass being relentless to catch the little brat that “broke into the pizzaplex.” Imagine how FUNNY it would be if you could actually mess with her throughout the whole game.
In the daycare? She’s literally chasing you throughout the structure itself, making it to where you have to find a way to get her “stuck” and then having the option to just pelt her with balls from the ballpit to slow her down or just annoy her.
In Roxy raceway? Her literally chasing you down in a go kart, in a racing game that you HAVE to win or else it’s game over (hope you’ve brushed up on Mario kart)
In fazerblast? Not only having to play the game of capture the flag while avoiding the staffbots, but her being an opponent as well! (Bc she thought it so bright the best way to stop you from getting the fazerblaster was to make sure you lost)
Cmon, I can’t be the only one that would find it funny if he just screwed with her like that
that dosent automatically make him a good person?? he tries to he a good person to his family ofc but not to people in general?? he, sometimes, is even an asshole to mike (even if it's not intentionally, it's just the person he is) like how william 'tried' to be a good person but he's the exactly OPPOSITE!!!!
same for henry, mike, sammy, etc.
henry started neglecting sammy after charlie died, made lefty to trap his daughter in (good?? maybe weird how charlie views it BUT she tries to understand), and burned down the fnaf 6 pizzeria (which was with good intentions but mike did NOT want to die yet)
mike was the victim of the bite of '83 but he also has some flaws!! he makes very risky decisions and the consequences might end up bad!!! (which is why helpy exists, to help him make better ones!!!) and he also gets rlly angry easily?? which isnt entirely his fault but that anger makes him destructive, which can make him snap on the ones close to him!!! (ex: the fnaf 4 foxy plush) which is what happens to william when he gets angry!!!
sammy (being the ceo of faz ent.) basically covered up the deaths that happened inside of the pizza plex (in game + some of the pizzaplex books), which is exactly what william did!!!
Okay, babz, we're talking about Springtrap and evil purple men today.
I know FNAF has veered off into its own sci-fi saga, but as someone who has been enjoying these games pretty much since their initial release in the early-to-mid-2010s (Number 1 being in 2014- thank you to @plantainsame for the info in the replies :)), I am not really feeling this direction. Now, I know Scott is a sci-fi man, and I know there are people out there who are enjoying the way this franchise is heading, and all I can say is... Good for you, guys! Go on and enjoy it! Whilst it may not be for me, you are very welcome to enjoy the whimsical chaos that is 'The Adventures of Peepaw Afton and his Refusal To Die (lol).'
However, my personal headcanon is that FNAF 3 is the ending. I think I enjoyed FNAF most when it was more barebones, pretty much no names and no faces, bar the uncanny ones of the pizzeria mascots. I just love the ironic ending the killer has. The ghosts get their ultimate revenge: having the antagonist get a taste of his own medicine, feeling the pain and torture they have felt for all these years. And when you come along to help start Fazbear Frights, you become a witness to his punishment: his purgatory. He's helpless as a babe, slumped against the wall of a storage room, having previously been shut away for many years. When he is found and supposedly unleashed, he doesn't taste freedom. The killer is forced to wander throughout the halls, fighting the animatronic's will to hurry after childish giggles and failing (as shown by the player's ability to hinder Springtrap by distracting him with Balloon Boy's laughter).
I remember, way back when, watching a Dawko video where he showed an unscramble version of Springtrap's audio (can't remember if it was just a scrapped audio file or his jumpscare sound) and you could hear "help me". He's been trapped here for so long, he's practically no longer a vicious killer... the man has been stripped away to his bare bones, literally and figuratively. The antagonist is no different to the children he slaughtered, aimlessly trudging down the halls like a lost kid, looking for someone, anyone, to come and find him. Essentially, Springtrap is a lost child at a supermarket looking for his mummy, he just wants to see a human face and hear a human voice, something to break the monotony and loneliness of existing in an empty metal shell trapped within the confines of a ruined pizza place.
It's poetic. It rhymes. He gets the ultimate comeuppance. That's where I think FNAF should end.
I didn't really care for named characters or backstories because, for me, I really felt the horror from the fact that there was so little context. It made the events of the game feel like they could happen in real life, anywhere and to anyone. It grounded the horror; as well as making the story straightforward enough to avoid plot holes, contradictions, and/ or a timeline that winds around like spaghetti... I won't even delve into the madness that is timetravelling ballpits and giving birth to a baby springbonnie like it's a chestburster from Alien????
Anways, I digress. Basically, there are no names, no faces and only mystery. No Afton. Just Purple Guy. He was just a man. You didn't know why he did what he did and you didn't know what he wanted to do with you in FNAF 3. What you did know, however, was to save the the theorising for after the shift because he screamed danger.
I think my favourite interpretation of Springtrap has to be 'Springtrap and Deliah'. It's clear the guy is craving human connection after being holed up in b-tech Chuck. E. Cheese for decades, and you almost feel bad for him... until you remember this man killed and he could do it again. He's not a good person, even though he's trying to be... that man is dangerous and him doing little about the danger he poses to Deliah, and everyone around him is only making it worse. He's selfish. He wants Deliah for himself. This care he shows for Deliah may come from a place of wanting to be better, but it's being done from a place of greed and possessiveness. He controls Deliah like he controlled those kids' lives, as shown by him ending them prematurely. And that's terrifying. Springtrap in this comic deceives you into thinking he's a harmless, lonely man when in reality he could very well slaughter someone and not think twice if it means keeping Deliah to himself.
That is who Springtrap is to me. A miserable, lonely man who is craving human interaction, but can't escape the consequences of his actions. He did what he did, and whether we feel bad for him or not, he's getting punishment for it. Springtrap is purgatory.
Just a lil ramble, based on something FNAF on my mind for a while
Eclipse aka Glitch Sun.
Eclipse is a popular fan name for people's characterization of mixing Sun and Moon together as one as their own creation, but is also the name some go by for what is also called Glitch Sun.
Aka the results of beating the Balloon World arcade game hidden in their room in the daycare. I don't think there is any OFFICIAL actual name for it, but I'm gonna go by Eclipse for my ramble, just to keep things simple.
In the arcade game you play as Balloon Boy gathering items to stay afloat in a never ending game where you are just supposed to last as long as possible. While catching glitches will change the game entire. Where the proper game cycles through day and night, with Sun and Moon's faces on the sky, in the glitch world you see Eclipse, aka Glitch Sun, a dark face in the sky not going through day night cycle like the main game, eluding to it being a fusion of the two. And has the 'proper' ending for the arcade game, as it has a limited run rather than in Balloon World that'll just keep going until you lose.
Doesn't seem to unlock anything to beat beyond an achievement and a couple of items you find in the room with no effects on the game itself, like the Princess Games that you have to beat for a true ending.
What I like to think, and I've seen some others think too, the entity in this glitched version of Balloon World IS indeed THE Eclipse proper. But what IS Eclipse?
Considering the way Fazbear Entertainment treat their property, whether it's broken or not, I think this is an example of them decommissioning a project under development but never get around to scrap it. The company never throws anything away, it just dumps in a pile in case they might be able to recycle it to save a couple of bucks later.
A lack of Balloon Boy as a character in the pizzaplex, eludes he probably got decommissioned after deciding he wasn't worth merchandizing, although still having an arcade game made for him. Which probably got dumped somewhere in the basement with all the other trash. Where is Balloon Boy himself? No idea, he was in the past theorized to not even be an animatronic to begin with, based on how his model was built. He's not as important to this rant.
What's important is... why is Sun and Moon in his trashed game and why do they have it stashed away in their room? We see other trash, like random toys and parts of broken robots. Making me think they probably put the arcade there themselves after digging it out of the trash in the basement, like the other stuff you seen strewn around.
Is it because it's the only thing they were featured in outside the daycare, besides a few items in the giftshop?
I think... the glitching of the game is because Eclipse doesn't belong in it.
Just like robots and merch, even games and AI can get scrapped by the company. Maybe eclipse was an early AI experimented with, but glitched too much to make it work and got scrapped. But to save time when having to start from scratch, what lines of code DID work got picked up and later used to develop Sun and Moon.
Making Eclipse the prototype to the two of them.
Reason it appears in the game arcade was because, as we seen times before, the company is very sloppy when it comes to scrapping broken things. As we see the further into the basements the player goes in the game.
Eclipse found a place to hide with all its broken codes, left forgotten in an old arcade left to be scrapped.
Does Sun and Moon know this? Did Moon fall over this arcade during his roaming at night? Was he able to realize Eclipse is an AI like him? His prototype? Could they communicate somehow?
Why else would they have dragged the arcade and hide it away in their room? Other than just going "Neat, we are featured in this thing." Since they also stashed their own plushie merch in their room, along with drawings from the children. Besides the other merch and random toys and items strewn about.
They left the arcade machine powered on, after all, no idea if they play it during down time or something. Or to keep Eclipse powered.
I know this ain't a new thought, I just wanna share it to get it off my mind, cuz FNAF always ads in a bunch of secrets for fans to stew over.
And I love find the Daycare Attendant to be my favorite and current hyperfixation of the franchise. Fun to wonder and explore about a character with such a short appearance in the larger game.
Anyways, just MY take on Eclipse, thanks for going through my ramble.
I dunno if anyone has come up with this idea before but I feel like it would be pretty neat if someone made another version of security breach but instead of a massive pizza plex its much smaller and takes place over 5 nights like the other games. The main game play instead has a day night cycle with the same animatronics however freddy is also dangerous but only during the night time segments.
The other animatronics could be friendly during the daytime segments aswell but its not too important. I feel like it would also be smart to scrap the mind control thing too with vanny, shes just a normal security guard at this mall who is a copy cat killer of sorts who just looks up to william because that gives vannessa her own agency and would just make her more interesting in general i think. More interesting then steel wool made her which admittedly is a weak comparison haha.
My idea for the game play would be divided into a short day time section where you can explore the smaller mall and collect maybe batteries for a flashlight and interact with freddy who is aware of how all the animatronics including himself turn aggressive at night. The longer part of the game would be the night time segments in which you go into one of the areas of the pizza plex that maybe freddy would tell you about to try to help you avoid vanny. Similar game play to the first fnaf games utilizing cameras and your flashlight, doors ect. During the day time you could try to go back to the other places you were at the previous nights and you could see evidence of vanny trying to set up traps by breaking the cameras or something to keep the player moving to new areas.
The reason the animatronics are going hayware hunting you down wouldn't be a mind control thing, instead just vannessa messing with their programing like its presumed afton did. I'd also probably redesign vannessa a bit cause it does feel a bit weird that the first human 'antagonist' (idk if youd call her that with how little she does in security breach) is the one who got a skin tight bunny suit, idk just feels a bit weird. The mask and colour scheme are completely fine though so i wouldn't change that if you were to redesign vanny.
The finally night i think would have like a showdown type thing with vanny where we get confirmation that she is vannessa as up til now the game would have vannessa off interacting with people or something during the day segments. The player would probably be hiding from her during the day time segments. Also I'd probably take away the getting in freddy mechanic as cool as it is, as well as the fazer blaster or maybe making it so it can only stun once or twice per night.
The reasoning for the player character to be staying could be the cassie thing where their friend went missing at the pizzaplex and thats why they keep staying and investigating where they went. Possibly going from each place to find clues and ultimately find the missing friend maybe.
The animatronics would also probably do the shipwrecked 64 thing where they emit an atmospheric track when theyre near but its just one track so you have to check cameras to see which one and how many is there. So that you aren't aware exactly where they are or who is there which the voice lines in security breach often take the mystery away. I'd probably limit voice lines from them to just the day time segments.
One way I would make the space smaller but still seem big would be to make it a two story space but have the second story closed off for renovations and that closed off space is where vanny hides out at night and conducts her murder stuff ect. The renos have been undergoing for years and are mostly an abandonded plan which is why vanny set her base up there in an abandonded shop front. Then you get to go into that space at the end to find the vanny hide out.
I'm not a game dev or anything I'm sorta just rambling about things i think would be cool in a game so its probably not the most coherent. Some of it is what i sorta thought security breach was gonna be now that im reaching playthroughs in the background.
So, we know the mini game "later that night" and everyone has assumed is was after the incident with Charlotte but I had an idea
What if instead of Charlie is after Elizabeth?
The person who runs away is Michael who was supposed to watch over her but didn't do it, now knows what happened and doesn't want to know whatever William might do to him, because we know how good he is at taking care of his siblings
Also takes more on why would he want to save her on SL
I'm likely to be forgetting some lore parts that make this totally wrong because is fnaf and the lore is just as confusing already so whatever