Original: [ghartokpadhome]
Copy and fill out with what your character’s dialogue would be if they were a Follower in the Elder Scrolls!
Follower dialogue for Brielle and Ahjiriba.
Ahjiriba - enchanter, necromancer
Initiating conversation:
“What does the stranger want?”
“This one is busy. Make it quick.”
Exiting conversation:
“Bright moons be with you.”
“Finally...”
Asked to wait:
“Fine, as she has found an excellent resting spot.”
“Be quick, child.”
“[sigh]”
Spoken to whilst waiting:
“We are leaving? Now?” / “What did the child find?” - Initiating conversation.
“Good. She is tired of waiting.” / “Where is the child taking us now?” / “Are there treasures ahead?” - Asked to continue following.
“Is this a game to the child? Stop wasting this one’s time.” / “If this is the adventure she is going to get, then she might as well return to the inn.” - Conversation exited without being asked to follow.
Asked to move/interact:
“Yes, yes. Of course.” / “Ah, the child needs help!” - Command given.
“[laughter]” / “Does she look like a dog?” - Command denied.
“There. It is done.” - Command completed.
Asked to trade items:
“This one is not a mule! Do not treat her as such.”
“Perhaps the child should cease their collecting of pointless items.”
Dismissed:
“Do not die. There are many more adventures to be had.”
“Swift hunting, child.”
“Other duties call for this one’s attention. Canute being one. Farewell.”
After dismissal:
“Oh, it’s you.”
“ Dras'kay, trevan. Have the roads been kind to you?”
Combat
“Mor kha'jay trajir jer!”
“[laughter] Finally, a challenge!”
“Their bodies may be of use...” - Enemies are killed
Other Dialogue (Specific cities, locations, situations, etc.)
“[scoff] The great Windhelm. It smells of sewage and wasted attempts at success.” / “Ah, the bear’s city. It is not as impressive as they make it out to be in the songs and tales.” - Ambient dialogue in Windhelm
“Trees as tall as a mountain. The perfect perch, yes?” / “Rain, rain, rain. When will it end?” - Ambient dialogue in Falkreath hold
“She has done business here before...” - Random dialogue, triggered by entering a graveyard
“Treasure hunting?” / “A quick way to fill the coin purse, yes?” / “Let this one go first. Her steps are lighter than the child’s.” - Random dialogue, triggered by entering a ruin (Nordic or Dwemer)
“It is too cold!” / “Winterhold? We must visit the College. There is someone we must see.” - Ambient dialogue in Winterhold/College of Winterhold
“Stay away from them, child. They will cut down anyone they deem ‘wrong.’“ - Dialogue triggered by a passing patrol of Vigilants of Stendarr or by visiting the Hall of the Vigilant
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Brielle - healer, alchemist
Initiating conversation:
“Is there something you need? Are you injured, or ill?”
“Hello, and good day to you.”
Exiting conversation:
“May Mara guide you.”
“Have a good day!”
“Come to me if you need help.”
Asked to wait:
“Okay...”
“Take your time. There are plants I need to gather.”
“I’ll wait for you here. Hurry back, please.”
Spoken to whilst waiting:
“You’re back! What did you find?” / “Is everything alright?” - Initiating conversation.
“Can we stay a while longer? I was going to sketch... Oh, never mind.” / “Where are we going?” / “I’d love to. It’s a lovely day for a walk.” - Asked to continue following.
“Oh, alright...” / “Don’t go too far. Please.” - Conversation exited without being asked to follow.
Asked to move/interact:
“I’ll do my best.” / “Of course.” - Command given.
“Perhaps you should try...” / “No. I am not doing that.” - Command denied.
“Did it work?” / “Oh, I did it!” - Command completed.
Asked to trade items:
“And what should I do with this?”
“How heavy will this be?”
Dismissed:
“Please, be careful.”
“Be careful. The roads are dangerous.”
“I suppose it’s time I head home. I have someone waiting for me.”
After dismissal:
“It’s good to see you again. Are you well?”
“ Oh, hello!”
Combat
“I never wanted this!”
“Please, stop!”
“I... can’t...”
Other Dialogue (Specific cities, locations, situations, etc.)
“A good friend of mine lives here. Do you mind if we visit?” / “I know a guard here. Can we find him? He’s fun to bother.” - Ambient dialogue in Whiterun.
“It’s beautiful, isn’t it? I didn’t know how much I missed this place until we arrived.” / “The instructors here are phenomenal! I wonder... Can we go inside? I’d like to see some of them.” - Ambient dialogue in Winterhold/College of Winterhold
“[scoffs] Will the guards kick me out, too? I am not a Nord, afterall.” - Entering Windhelm
“Did you see that? A dragon! How close do you think we can get?” - Random dragon encounter (non hostile)
“I never thought I’d miss Riften this much.” / “Do you mind if we stop by the Hall of the Dead? There’s... someone I want to see.” - Ambient dialogue in Riften
“The Rift is beautiful, isn’t it?” / “A friend lives in Ivarstead. Do you think we can visit her?” / “My home isn’t far, if you would like to rest for a time.” - Ambient dialogue in the Rift














