Using Firebase in a 2D Tile-Based Online Game (MMORPG)
Using Firebase in a 2D Tile-Based Online Game (MMORPG)
This article will teach a simple way to create a real-time game in Swift (such as a 2D MMORPG). It will build upon the previous article, which set up the data structures.
Buffering the Screen
As I explained in the previous article, one of the hard parts about a 2.5D game like ForeverMaze is the need to load data before it appears on screen (buffering it). This ensures that by the time the object…
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