Oh, wow, I’m super flattered you’d ask!Bear with me cuz I have… a couple. I’m only playing two currently but I’ll go ahead and also talk of the three I’ve played in the past. I also have many more that are just who I’d like to play, but I’ll spare you those.
So, I’m actually starting in a new campaign this Thursday and I am super excited to play as a warlock! Their name is Cameron Camberlan, and their patron is the Queen of Air and Darkness. They were taken into the feywild as an infant and raised in the gloaming court. Sorta goin for a spin on the changeling myth, but Cameron actually is for-real autistic and I’m drawing on my own experience with that. They’ve been dispatched back to the prime material plane, and they’re having a difficult time adjusting, to put it lightly. They’re following what they believe to be esoteric clues the Queen is sending them.I’ve been playing in a Tomb of Annihilation campaign for a while now. Playing Gardenia Havenwind, a Fighter (Battle Master) / Rogue (will be Inquisitive). She’s a Harper agent with a serious goal-driven demeanor, who has cut herself off from her past. She focuses on solving the matter of the Soulmonger’s death curse to earn reputation and renown that could help her rally against those she holds a vendetta against. Despite her ambition, she is a reluctant leader. She’s distrustful of many things, but the thing she trusts least is authority: in others’ hands or her own, all the same.The first character I ever played was Irielle Mayclair, a Bard of the College of Swords. A half-elven noble born from a political marriage, Irielle had always been a thrill seeker with little patience or regard for anyone else. However, she never really got her hands dirty before her adventuring career. She was trained in swordplay as part of her noble education, and she caroused and entertained among the commoners in mock-duels. She was met with a rude awakening when her life was actually endangered and her skills weren’t up to the task. Relying on others wasn’t something she was particularly fond of, though she’s more than used to using others.Umara Nathandem raised her younger sister on her own, eventually taking up work in the gladiator pits. However, her goal was always to have a life of seclusion and quiet among the halls of the greatest library in her realm. Equal parts brain and brawn, she attained her goal, and quite a reputation as a historian, but at a cost. She grew apart from her only family, poor at keeping touch. And, by the time she next saw her sister, she was... different. Fallen victim to the cult of Entropy. Filled with regret and anger, Umara swore an oath to the Poet of Justice, and traveled the land as a Paladin of Vengeance in search of how to deal with Entropy and how she might restore her sister. But she was always prone to poor decisions...An idealistic woman, Jhanna Amberstar (fighter (cavalier)) was left with an impression of knighthood at a young age. Despite her low birth, she trained tirelessly to join the White Rose Vanguard. Her mastery of the halberd and headstrong attitude earned her that position. Little did she realize the reality of what she signed up for. The vanguard as champions of good... a fantasy destined to shatter.